Uploaded December 2017 | Updated September 2026, 2 weeks ago
Implementing a new method for converting polygon meshes to voxels, which (unlike before) doesn't require rewriting each shader in a software render code-path.
This has allowed me to implement texture splatting with high resolution ground textures.
Implementing a new method for converting polygon meshes to voxels, which (unlike before) doesn't require rewriting each shader in a software render code-path.
This has allowed me to implement texture splatting with high resolution ground textures.










