Voxel/polygon hybrid with texture splatting @TomMulgrew
Voxel/polygon hybrid with texture splatting  @TomMulgrew
Uploaded December 2017 | Updated September 2026, 2 weeks ago
Implementing a new method for converting polygon meshes to voxels, which (unlike before) doesn't require rewriting each shader in a software render code-path.
This has allowed me to implement texture splatting with high resolution ground textures.
Voxel/polygon hybrid with texture splattingAnother wee animationGoose Sparse Voxel OctreeRacetrack Builder Quick Tutorial 8: Terrain IntegrationVoxel Octree Raytracer - CUDA editSVO car sceneVoxel Octree Renderer - CUDALittle wee animationToms Shoot-em-upSVO TerrainMore reflections and shadowsVoxel normal test 3
Tom Mulgrew |

Voxel/polygon hybrid with texture splatting

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