More reflections and shadows @TomMulgrew
More reflections and shadows  @TomMulgrew
Uploaded March 2018 | Updated September 2026, 2 weeks ago
The new shadow and reflection code with polygon rendering enabled.

Uses a fairly straightforward approach. Shadows and reflections are calculated by casting rays into the voxel octree, even for polygon pixels.

This makes the shadows/reflections a little blocky up close, but looks good enough for now, and gives consistent results across poly and voxel content regardless of viewing distance (unlike the old shadow map approach).
More reflections and shadowsVoxel normal test 3Thunderbolt - Collision of Times, TrailerRacetrack Builder branching demo
Tom Mulgrew |

More reflections and shadows

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