Uploaded January 2011 | Updated September 2026, 2 weeks ago
NVidia CUDA implementation of ray-tracing into a sparse voxel octree.
Runs at 20 fps, 640x480 on a GeForce GT 240, which is roughly 5.5 times faster than the CPU only implementation.
As before, the scene is several million melon things, each built from several thousand voxels.
NVidia CUDA implementation of ray-tracing into a sparse voxel octree.
Runs at 20 fps, 640x480 on a GeForce GT 240, which is roughly 5.5 times faster than the CPU only implementation.
As before, the scene is several million melon things, each built from several thousand voxels.






