Uploaded June 2020 | Updated September 2026, 1 day ago
An update for this was in my thoughts for a while and finally I decided to make this one. As I talked about in the video, I wasn't happy with how unbalanced this was before. The last cube especially was a huge pain for players trying to beat this but hopefully now it won't be so bad. I did manage to have even worse luck with this than the pre-update version (7 last cube deaths this time around), but take that as just bad luck and not a good representation on how hard the last cube is. Anyway, I also wanted to fix the many portal transition issues that were in the wave, make some minor deco changes/fixes, and overall make this a better experience through this update. This is easier than the pre-update version, hence it will most likely be moved down a few spots on the 1.9 Demon List. However, this is still very challenging and probably still harder than something like Sakupen Hell for example. I hope that with this update players will be able to find this a bit more enjoyable at least. Here is the general list of gameplay changes.
First Cube - First jump is nerfed by 2/15ths of a block, both triple spikes are nerfed by 2/15ths of a block.
Ship - Gears were moved around and are a little easier to avoid now. This wasn't changed because it was an issue before but rather so I could make some deco changes.
Second Cube - Pretty much remains the same, however the secret way is now patched.
First Wave - Portal transitions are fixed.
Third Cube - Remains the same.
Second Wave - Portal transitions are fixed.
Last Cube - Every triple spike that was buffed previously are now regular triple spikes. A spike which was next to the yellow jump pad was nerfed as it wasn't intended to be possible to die to it previously, and a structure near the last yellow orb was moved up 4/15ths of a block, significantly nerfing the yellow orb.
Original Verification by PauL333 - youtube.com/watch?v=LAeXiY6ZCOY
Pre-update Completion - youtube.com/watch?v=z2LkpEXRSrA
Lastly, I have a new 1.9 GDPS level in the works which will hopefully be finished soon. It's not as hard as this is, but I can ensure you it will be way more fun. :)
Attempts (update) - 911 (almost entirely from playtesting and my horrendous luck)
Worst Fail - 97% (don't ask)
Current Placement on the 1.9 Demon List - 5 (Above Seafoam Caverns)
My Placement on the 1.9 Demon List - ~6-8 (Between Seafoam Caverns and Makou II)
Discord - Demented#0880
Level Song: Rukkus - Fracture
Song Link - newgrounds.com/audio/listen/433947
An update for this was in my thoughts for a while and finally I decided to make this one. As I talked about in the video, I wasn't happy with how unbalanced this was before. The last cube especially was a huge pain for players trying to beat this but hopefully now it won't be so bad. I did manage to have even worse luck with this than the pre-update version (7 last cube deaths this time around), but take that as just bad luck and not a good representation on how hard the last cube is. Anyway, I also wanted to fix the many portal transition issues that were in the wave, make some minor deco changes/fixes, and overall make this a better experience through this update. This is easier than the pre-update version, hence it will most likely be moved down a few spots on the 1.9 Demon List. However, this is still very challenging and probably still harder than something like Sakupen Hell for example. I hope that with this update players will be able to find this a bit more enjoyable at least. Here is the general list of gameplay changes.
First Cube - First jump is nerfed by 2/15ths of a block, both triple spikes are nerfed by 2/15ths of a block.
Ship - Gears were moved around and are a little easier to avoid now. This wasn't changed because it was an issue before but rather so I could make some deco changes.
Second Cube - Pretty much remains the same, however the secret way is now patched.
First Wave - Portal transitions are fixed.
Third Cube - Remains the same.
Second Wave - Portal transitions are fixed.
Last Cube - Every triple spike that was buffed previously are now regular triple spikes. A spike which was next to the yellow jump pad was nerfed as it wasn't intended to be possible to die to it previously, and a structure near the last yellow orb was moved up 4/15ths of a block, significantly nerfing the yellow orb.
Original Verification by PauL333 - youtube.com/watch?v=LAeXiY6ZCOY
Pre-update Completion - youtube.com/watch?v=z2LkpEXRSrA
Lastly, I have a new 1.9 GDPS level in the works which will hopefully be finished soon. It's not as hard as this is, but I can ensure you it will be way more fun. :)
Attempts (update) - 911 (almost entirely from playtesting and my horrendous luck)
Worst Fail - 97% (don't ask)
Current Placement on the 1.9 Demon List - 5 (Above Seafoam Caverns)
My Placement on the 1.9 Demon List - ~6-8 (Between Seafoam Caverns and Makou II)
Discord - Demented#0880
Level Song: Rukkus - Fracture
Song Link - newgrounds.com/audio/listen/433947










