Uploaded June 2015 | Updated September 2026, 2 weeks ago
Jeez, those Attack Down submachine guns the enemy Shocktroopers have really make the level annoying to 1-turn. If any of your squad gets hit by one, they won't be able to defeat an enemy on the enemy phase. A lot of the strategy was finding placement to have the enemy Shocktroopers be close enough to use their HP Down flamethrowers during the enemy phase instead.
A couple of places where some savescumming is required. You need Hard Worker to proc because for whatever reason it's not possible (or at least extremely difficult) to angle a flamethrower to hit both the Trooper and the Sniper at the beginning while avoiding the Attack Down interception fire. Also, during the enemy phase, the enemy Lancer needs to miss and Aika needs to get in five (more) shots on the counterattack to kill the lancer. (Even though Double Movement proc'd for Aika, that shouldn't be necessary.)
Besides that, the X3 is needed on Hannes (or another Shock if you want, but Hannes is one of the few with relatively high Accuracy) so that his support fire helps defeat the Ace; the X3 isn't accurate enough to rely on 23 bullets hitting the Ace during the enemy phase. The ZM MP 6's on Lynn and Rosie are to ensure that they can kill the enemies even when crawling -- same goes for ZM Kar 9's with the Scouts and Engineer.
Jeez, those Attack Down submachine guns the enemy Shocktroopers have really make the level annoying to 1-turn. If any of your squad gets hit by one, they won't be able to defeat an enemy on the enemy phase. A lot of the strategy was finding placement to have the enemy Shocktroopers be close enough to use their HP Down flamethrowers during the enemy phase instead.
A couple of places where some savescumming is required. You need Hard Worker to proc because for whatever reason it's not possible (or at least extremely difficult) to angle a flamethrower to hit both the Trooper and the Sniper at the beginning while avoiding the Attack Down interception fire. Also, during the enemy phase, the enemy Lancer needs to miss and Aika needs to get in five (more) shots on the counterattack to kill the lancer. (Even though Double Movement proc'd for Aika, that shouldn't be necessary.)
Besides that, the X3 is needed on Hannes (or another Shock if you want, but Hannes is one of the few with relatively high Accuracy) so that his support fire helps defeat the Ace; the X3 isn't accurate enough to rely on 23 bullets hitting the Ace during the enemy phase. The ZM MP 6's on Lynn and Rosie are to ensure that they can kill the enemies even when crawling -- same goes for ZM Kar 9's with the Scouts and Engineer.



![Valkyria Chronicles II - Final Scout Exam [DLC] (1 Turn)
I love this video game series way too much. Even this one, though the grinding in this one in particular can be pretty ridiculous and the story is not my favorite of the three.
Unfortunately, RNG decides whether you can 1-turn this mission. If there are two crates in Area 3 and only one crate at the closer spawn position in Area 4 (and ideally only one crate at the closer spawn position in Area 5), its far easier. Otherwise, you have to get lucky with Truth Seeker on Lotte in Area 4. Theres also a lot of fiddling around with the Gatling Turret in Area 2 because I thought of that during this run and wasnt sure if I could get Alicia to hit around the front.
Besides that, its a whole lot of waiting for Anti-Intercept to proc then running headfirst into everything. Sounds like scouts to me. Valkyria Chronicles II - Final Scout Exam [DLC] (1 Turn)](https://i.ytimg.com/vi/NknkvQ-cUxU/mqdefault.jpg)






