UT4 Vehicle Prototype Update [UT Pre-Alpha] @exo7341
UT4 Vehicle Prototype Update [UT Pre-Alpha]  @exo7341
Uploaded January 2022 | Updated September 2026, 3 hours ago
So, this is my most advanced prototype to date (fresh and clean physics setup, Pawn-based class that supports Controller possession, clean rigging and mesh anim BP etc).
The suspension seem to work properly only with heavier wheels (and you can see its actually affecting a vehicle as a whole).
Nevertheless, it's far from good in terms of handling and overall in-game integration.
As a pure Blueprint, it cannot be implemented even for solo play - bots can actually possess and man vehicles/turrets, but there's no way (within Blueprints) to prevent them from targeting friendly vehicles & temporarily unpossessed player pawns (as seen from 2:02).

#UT4 #Vehicles #Physics
UT4 Vehicle Prototype Update [UT Pre-Alpha]AI Progress: Strafing, Dodging, Dying | Unreal 1 UE4On-Screen Speed Comparison 3: UT99 (Classic mode), UT2004, UT4 (non-Sprint and Sprint vers)On-Screen Speed Comparison 4: UT99, UT2004 & UT4Rest of weapons / Monsters line-up | Unreal 1 UE4Liandri meets UNATCO: Botpack 2019 [#2]Experimental NPCs | Half-Life 1[WIP] Spline tracks for vehicles | UE4 Prototype + DownloadU1 UE4 | March 2021 UpdateTrapped by Skaarj | U1 UE4Updating original BSP terrain | U1 UE4UE4 | Project Idea Trailer (+Download)
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UT4 Vehicle Prototype Update [UT Pre-Alpha]

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