Uploaded December 2024 | Updated September 2026, 3 hours ago
Wow, time really flies... I can't believe it's been a year and a half since my last upload!
Well, I've finally got my hands on HL1 source code. And what you see here is me experimenting with some modded (now friendly) NPCs that you can order to move around, send them ahead, etc.
Also, for some reason this gives me vvvvery remote Republic Commando vibes.
Merry Christmas and Happy New Year! See y'all in 2025.
00:00 - Intro
00:12 - Assassin plus
01:10 - no-nav teleporting
01:15 - Assassin vs Assassins
01:35 - Laser Grunt
02:50 - Turret deploy
03:30 - Laser Grunt vs Grunts
#halflife #modding
Wow, time really flies... I can't believe it's been a year and a half since my last upload!
Well, I've finally got my hands on HL1 source code. And what you see here is me experimenting with some modded (now friendly) NPCs that you can order to move around, send them ahead, etc.
Also, for some reason this gives me vvvvery remote Republic Commando vibes.
Merry Christmas and Happy New Year! See y'all in 2025.
00:00 - Intro
00:12 - Assassin plus
01:10 - no-nav teleporting
01:15 - Assassin vs Assassins
01:35 - Laser Grunt
02:50 - Turret deploy
03:30 - Laser Grunt vs Grunts
#halflife #modding
![[WIP] Spline tracks for vehicles | UE4 Prototype + Download
Though prototypes physics leaves a lot to be desired, the idea is seem to be working.
This is the sample project (based on ThirdPerson template) with that particular vehicle (please note: this stuff isnt too beginner-friendly, so use at your own discretion; feel free to leave questions in comment section - in case you have any)
https://drive.google.com/file/d/16Z0cSDIo4WEumersPvFMa7qfSU9ZFydL/view?usp=sharing
#UE4 #Vehicles #Splines [WIP] Spline tracks for vehicles | UE4 Prototype + Download](https://i.ytimg.com/vi/hgK4gqJLjEc/mqdefault.jpg)





![[Deus Ex 1] Deployable Bot micro mod
Single player mod idea for DeusEx - a deployable (and upgradeable) security bot.
Not every area in game could be passed by a bot, so its made as a deployable thing (using custom weapon and ammo).
For testing reasons, the bot is quite powerful (but still destroyable). In final version it would have its own Inventory (for ammo and players stuff), upgradeable weapons, various systems and numerous modes of engagement (for ex. patroling, assaulting and so on).
#DeusEx [Deus Ex 1] Deployable Bot micro mod](https://i.ytimg.com/vi/oJSLypCOh1c/mqdefault.jpg)

![Nuclear Reactor Power Up Indicator | UE4
[UPD]
My further Chernobyl-related works will be posted on a new dedicated channel:
https://www.youtube.com/channel/UCH68rLegcnmGHX6vEVcNEgQ
A simple scene with some tricky anim pattern.
This reactors channels are grouped in clusters of 8x8, which explains its characteristic loading sequence.
#RBMK-1000 #UE4 #chernobyl Nuclear Reactor Power Up Indicator | UE4](https://i.ytimg.com/vi/pfFR40MAl3A/mqdefault.jpg)

![Half-Life H.E.V. charger Satisfaction [sound mod]
HEV chargers sound from HL is always reminded well known Satisfaction tune to me. So I decided to actually make it to sound so (item respawn is same sound too, but with different pitch).
Please, dont take this too serious. It was intended to just bring some lulz.
Download: https://drive.google.com/file/d/0B9gkeewW6T2JNFJfakZzZGdEaFk/view?resourcekey=0-Nl0tTW0MDjBaPL_iWWkqFw Half-Life H.E.V. charger Satisfaction [sound mod]](https://i.ytimg.com/vi/s12Bmry3zAo/mqdefault.jpg)