Uploaded January 2016 | Updated September 2026, 3 weeks ago
In this 3ds Max tutorial, you learn how to extract normal map information through a process called Render to Texture. In doing so, you will render the high poly geometry data onto a map type that you then use to sell the illusion of high detail on low poly objects.
Level: Intermediate
Recorded in: 3ds Max 2016
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip
This tutorial is intended for use with 3ds Max version 2016 or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1
In this 3ds Max tutorial, you learn how to extract normal map information through a process called Render to Texture. In doing so, you will render the high poly geometry data onto a map type that you then use to sell the illusion of high detail on low poly objects.
Level: Intermediate
Recorded in: 3ds Max 2016
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip
This tutorial is intended for use with 3ds Max version 2016 or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1










