Uploaded February 2017 | Updated September 2026, 3 weeks ago
In this movie, take a look at creating a custom DirectX Shader from scratch. This means that you will be creating a complete shader tree yourself without relying on the preset that 3ds Max has to offer. This gives you full flexibility over the shader definition and what’s more, the end-result is guaranteed to be 100% compatible with Stingray.
Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip
This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1
In this movie, take a look at creating a custom DirectX Shader from scratch. This means that you will be creating a complete shader tree yourself without relying on the preset that 3ds Max has to offer. This gives you full flexibility over the shader definition and what’s more, the end-result is guaranteed to be 100% compatible with Stingray.
Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip
This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1










