Unreal OceanShader breakdown - Part 1 @cowsmanaut
Unreal OceanShader breakdown - Part 1  @cowsmanaut
Uploaded June 2018 | Updated September 2026, 1 day ago
In an attempt to keep the video short, this is just a breakdown of the shader starting with the initial Gerstner waves. Please remember you can pause at any time to follow along. I go fairly fast so that part is essential. There do exist step by step videos of this particular set up that last well over an hour in length if you want to check those out for more detail.

The second part will deal with more in-depth info, as that portion is far more unique in many ways.

As always, I hope you find some of this useful
Unreal OceanShader breakdown - Part 1Quadspinner Gaea - Deeper information on steep erosionQuadspinner Gaea   beginners part 3Maya to Blender - TransformsGaea EAP - Masking overviewQuadspinner Gaea - Steep Erosion issues and fixesQuadspinner Gaea   Snowy Landscape to Maya Part 1Quadspinner Gaea - Patching edges to make multiple tiles seam togetherQuadspinner Gaea   Talus PilesLighting info for artistsCreating maps and connecting them in Maya.UE4 creating math shapes
cowsmanaut |

Unreal OceanShader breakdown - Part 1

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER