Unreal Floating Health bars - Unreal Engine 5 Action RPG #190 @CodeLikeMe
Unreal Floating Health bars - Unreal Engine 5 Action RPG #190  @CodeLikeMe
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/147137053 .
This is the 190th episode of the tutorial series Unreal Engine Action RPG game using Gameplay Ability System. In the last episode, we implemented a floating marker system to show any marker such as overhead health bars for characters or a checkpoint marker that guides the player. Today we are going to work on how to bind the floating health bar to the actual character health value that is implemented as a gameplay attribute. So as the character takes damage, health bar value will be updated.

Animations are sponsored by: ramsterzanimations.com
www2.unrealengine.com/marketplace/en-US/product/greatsword-anims

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Action RPG series with gameplay ability system:
youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz

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Unreal Floating Health bars - Unreal Engine 5 Action RPG #190

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