Base Attack Ability - Unreal Engine Reactive Turn Based Combat #29 @CodeLikeMe
Base Attack Ability - Unreal Engine Reactive Turn Based Combat #29  @CodeLikeMe
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/152842248 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to work on attacks. Here we will implement the base attack using a gameplay ability. The attack will contain 4 parts,
- Select target.
- Dash towards target.
- Perform the attack.
- Jump back to original position.
We have already implemented the UI parts for this, so we will connect the UI of target selection to attacks.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

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Base Attack Ability - Unreal Engine Reactive Turn Based Combat #29

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