Ring World in UE5 — Walkable ONeill Habitat | PlanetGen V1.5 @CodeLikeMe
Ring World in UE5 — Walkable ONeill Habitat | PlanetGen V1.5  @CodeLikeMe
Uploaded July 2026 | Updated September 2026, 2 weeks ago
PlanetGen V1.5 adds walkable ring worlds to the procedural planet plugin for Unreal Engine 5. Cylindrical O'Neill habitats built on the same terrain, biome, and gravity pipeline as the spherical planets. Walk the inner surface where centrifugal gravity presses you to the floor and the world curves up overhead, solo or in multiplayer.

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🪐 GET PLANETGEN
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► Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Free Playable Demo + Project Files (Patreon): patreon.com/CodeLikeMe/posts/163838163
► Discord Community: discord.gg/jRhvJtw5r5

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🛰️ NEW IN V1.5 — RING WORLDS
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✔ Ring worlds (ACLMRingWorld) — cylindrical O'Neill habitats on the same terrain, noise, biome, grass and foliage pipeline as the planets. Walk the inner surface or the outer. Deterministic and seam-free.

✔ Windowed ring streaming — chunks stream around the player and wrap the circumference, so very large rings only cost what is near you.

✔ Centrifugal ring gravity — gravity points outward on the inner surface, inward on the outer. The same client-predicted character walks it, solo or multiplayer.

✔ Structural shell — a procedural hull plus solid, collidable end walls, so the ring reads as solid from outside and its open ends are capped.

✔ Stacked cloud and atmosphere layers — concentric translucent shells for a cloud deck and haze. Fly up through a cloud wall. Ring-masked fog keeps the effect inside the ring.

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🌍 PLANETGEN CORE
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✔ Walkable procedural planets and ring worlds with async chunk streaming
✔ Spatial climate biomes (temperature and humidity) with polar ice caps
✔ Player-following grass and biome foliage, now shape-aware on rings
✔ Multiplayer gravity framework with prediction-correct movement
✔ Zero-g regions and replicated jetpack
✔ Full C++ source with Blueprint API
✔ UE 5.4, 5.5, 5.6, 5.7, 5.8 supported

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🚀 SPACE TOOLKIT
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PlanetGen pairs with two companion plugins for complete space gameplay:

► GravityCore — custom gravity for any shape: fab.com/listings/c74de757-8cf8-45ff-9d6e-82d3b421af5b
► Starship — pilotable spaceship for planet-to-planet travel: fab.com/listings/3f2e3b36-eb5f-468d-a47a-6e378ddefdbf

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🎮 SUPPORT & COMMUNITY
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► Discord: discord.gg/jRhvJtw5r5
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme

#UnrealEngine #UE5 #GameDev #RingWorld #PlanetGen #ProceduralGeneration #SpaceGame #ONeillCylinder #UE5Plugin #IndieDev #MultiplayerGameDev #WalkablePlanet #UE5Tutorial
Ring World in UE5 — Walkable ONeill Habitat | PlanetGen V1.5Unreal Mini Map - How To Add Markers - Unreal Engine 5 Action RPG #201Unreal Main Map - Zoom In Zoom Out - Unreal Engine 5 Action RPG #208Character Placement For Combat - Unreal Engine Reactive Turn Based Combat #25Unreal Engine Reactive Turn Based Combat Tutorial Series #6 - Actions HUDPlanetGen — Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5AI Navigation on Infinite Terrain - WorldGen V1.11 | Nav Mesh + Nav Invokers | UE5Unreal Marker System Custom Marker Icons- Unreal Engine 5 Action RPG #196Ranged Attacks - Unreal Engine Reactive Turn Based Combat #62Unreal Mini map System - Unreal Engine 5 Action RPG #198I Added Save / Load To My Procedural City Builder | UE5 CityGen #4Target Selection - Unreal Engine Reactive Turn Based Combat #17
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Ring World in UE5 — Walkable O'Neill Habitat | PlanetGen V1.5

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