Target Selection - Unreal Engine Reactive Turn Based Combat #17 @CodeLikeMe
Target Selection - Unreal Engine Reactive Turn Based Combat #17  @CodeLikeMe
Uploaded February 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/151694569 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to work on target selection before performing an attack. Here we will create a UI screen and a separate camera rig to handle target selection. Camera rig will be dynamically attached to the selected target so the player can clearly see the member from enemy party who is currently selected for attack.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

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Target Selection - Unreal Engine Reactive Turn Based Combat #17

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