Unreal Engine 5 Planet Ocean — Depth-Tinted Single Layer Water | PlanetGen V1.9 @CodeLikeMe
Unreal Engine 5 Planet Ocean — Depth-Tinted Single Layer Water | PlanetGen V1.9  @CodeLikeMe
Uploaded August 2026 | Updated September 2026, 2 weeks ago
PlanetGen V1.9 gives the procedural planet oceans depth. The water colours itself by depth — vivid turquoise in the shallows fading to deep navy offshore, with a shoreline foam line and clear shallows that reveal the seabed. It stays opaque (Single Layer Water) so it always sorts behind the volumetric clouds when you view the planet from orbit.

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🌍 GET PLANETGEN
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► Get it on FAB: fab.com/listings/96c36654-f244-4c75-a527-cfaaab2d5ac4
► Free Playable Demo + Project: patreon.com/CodeLikeMe/posts/166457299
► Discord Community: discord.gg/jRhvJtw5r5
► Subscribe: youtube.com/codelikeme

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🌊 WHAT'S NEW IN V1.9
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✔ Depth-tinted ocean — turquoise shallows fading to deep navy offshore, tunable shallow and deep colours plus depth range
✔ Shoreline foam line and clear shallows that reveal the seabed
✔ Opaque Single Layer Water — always sorts behind the volumetric clouds from orbit, no water drawing over the sky
✔ Depth baked per water vertex from the terrain — seam-free, no runtime cost
✔ Volumetric cloud fix for UE 5.4 and 5.5 (the V1.8 reconstruction fix is now correctly gated to 5.6+)

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🪐 PLANETGEN CORE
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✔ Walkable procedural planets and ring worlds with async chunk streaming
✔ Spatial climate biomes with polar ice caps
✔ Per-planet atmospheres and correct night side
✔ Multi-planet streaming with LOD, and water traversal (wade + auto-jetpack)
✔ Multiplayer gravity framework with prediction-correct movement
✔ Full C++ source with Blueprint API
✔ UE 5.4, 5.5, 5.6, 5.7, 5.8 supported

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🚀 SPACE TOOLKIT
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► GravityCore — custom gravity for any shape: fab.com/listings/c74de757-8cf8-45ff-9d6e-82d3b421af5b
► Starship — pilotable spaceship for planet-to-planet travel: fab.com/listings/3f2e3b36-eb5f-468d-a47a-6e378ddefdbf
► SpaceKit — the complete space game template: fab.com/listings/bd94c4cc-f603-493a-86dc-8f53e883e24f

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🎮 SUPPORT & COMMUNITY
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► Discord: discord.gg/jRhvJtw5r5
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe

#UnrealEngine #UE5 #GameDev #ProceduralGeneration #PlanetGen #Water #Ocean #SingleLayerWater #IndieDev #SpaceGame #ProceduralPlanet #UE5Tutorial
Unreal Engine 5 Planet Ocean — Depth-Tinted Single Layer Water | PlanetGen V1.9Attack Reactions - Unreal Engine Reactive Turn Based Combat #30Unreal Gameplay Camera Parameters - Unreal Engine Reactive Turn Based Combat #13Unreal Engine Common UI Menu System #50 - LocalizationUnreal Main Map - Unreal Engine 5 Action RPGRing World in UE5 — Walkable ONeill Habitat | PlanetGen V1.5Unreal Mini Map - How To Add Markers - Unreal Engine 5 Action RPG #201Unreal Main Map - Zoom In Zoom Out - Unreal Engine 5 Action RPG #208Character Placement For Combat - Unreal Engine Reactive Turn Based Combat #25Unreal Engine Reactive Turn Based Combat Tutorial Series #6 - Actions HUDPlanetGen — Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5AI Navigation on Infinite Terrain - WorldGen V1.11 | Nav Mesh + Nav Invokers | UE5
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Unreal Engine 5 Planet Ocean — Depth-Tinted Single Layer Water | PlanetGen V1.9

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