Gameplay Attributes - Unreal Engine Reactive Turn Based Combat #31 @CodeLikeMe
Gameplay Attributes - Unreal Engine Reactive Turn Based Combat #31  @CodeLikeMe
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/153002181 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to implement gameplay attributes that defines basic properties of characters. Here we will implement health and ability points as gameplay attributes so that we can use them with the gameplay ability system based attacks and effects.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

โ–บ ๐Ÿ‘‡ ๐’๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐“๐ก๐ž ๐‚๐ก๐š๐ง๐ง๐ž๐ฅ // ๐๐ž๐œ๐จ๐ฆ๐ž ๐€ ๐๐š๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โ–บPatrons will have access to project files of all the stuff I do in the channel and other extra benefits

Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join

Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev
Gameplay Attributes - Unreal Engine Reactive Turn Based Combat #31Unreal Engine 5.7 Advance Bicycle Riding SystemDodge Attacks Gameplay Ability- Unreal Engine Reactive Turn Based Combat #45Unreal Gameplay Camera System Demo in Expedition 33 Style Turn Based CombatShow Healthbar on Target Enemy - Unreal Engine Reactive Turn Based Combat #19Player Stat Bindings - Unreal Engine Reactive Turn Based Combat #36Unreal Mini Map - Show Characters - Unreal Engine 5 Action RPG #204Adding Zero-Gravity and Jetpacks to Custom Gravity UE5 โ€” GravityCore V1.1Unreal Engine Reactive Turn Based Combat Tutorial Series #11 -  Skills Panel Animated TransitionBase Attack Ability - Unreal Engine Reactive Turn Based Combat #29Placing Buildings on a Procedural Planet โ€” Exclusion Volumes | UE5WorldGen V1.1 โ€” Dense Grass System for Infinite Procedural Terrain (UE5)
CodeLikeMe |

Gameplay Attributes - Unreal Engine Reactive Turn Based Combat #31

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER