Unreal Engine Navigation Marker System @CodeLikeMe
Unreal Engine Navigation Marker System  @CodeLikeMe
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/147295053 .
This is the 192nd episode of the tutorial series Unreal Engine Action RPG game using Gameplay Ability System. Recently we implemented a floating marker system and we initially used it to add a floating overhead health bar to enemies. Today, we are going to use it to add a generic marker that can be used as an objective marker or a waypoint marker.

Animations are sponsored by: ramsterzanimations.com
www2.unrealengine.com/marketplace/en-US/product/greatsword-anims

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Action RPG series with gameplay ability system:
youtube.com/playlist?list=PLNTm9yU0zou7XnRx5MfBbZnfMZJqC6ixz

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Unreal Engine Navigation Marker SystemUnreal Engine 5 Infinite Procedural Terrain โ€” Per-Biome Geography & Foliage | WorldGen V1.14Unreal Floating Health bars - Unreal Engine 5 Action RPG #190Engage and Disengage from Combat - Unreal Engine Reactive Turn Based Combat #22Gameplay Attributes - Unreal Engine Reactive Turn Based Combat #31Unreal Engine 5.7 Advance Bicycle Riding SystemDodge Attacks Gameplay Ability- Unreal Engine Reactive Turn Based Combat #45Unreal Gameplay Camera System Demo in Expedition 33 Style Turn Based CombatShow Healthbar on Target Enemy - Unreal Engine Reactive Turn Based Combat #19Player Stat Bindings - Unreal Engine Reactive Turn Based Combat #36Unreal Mini Map - Show Characters - Unreal Engine 5 Action RPG #204Adding Zero-Gravity and Jetpacks to Custom Gravity UE5 โ€” GravityCore V1.1
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Unreal Engine Navigation Marker System

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