Unreal Engine 5 Infinite Procedural Terrain — Per-Biome Geography & Foliage | WorldGen V1.14 @CodeLikeMe
Unreal Engine 5 Infinite Procedural Terrain — Per-Biome Geography & Foliage | WorldGen V1.14  @CodeLikeMe
Uploaded July 2026 | Updated September 2026, 2 weeks ago
WorldGen is an infinite procedural terrain generator for Unreal Engine 5. V1.14 extends the spatial biome system — each biome now has its own geography and foliage. Deserts flatten out with sparse cactus, mountain zones stay rugged with alpine pines. A single bitmask per asset controls which climates it spawns in.

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🌍 GET WORLDGEN
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► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Free Playable Demo + Project: patreon.com/posts/156846235
► Documentation: patreon.com/posts/156885289

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🌿 WHAT'S NEW IN V1.14
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✔ Climate-filtered foliage & grass — one bitmask per asset, cactus stays in desert, pines stay in cold
✔ Per-biome terrain height — amplitude and bias per climate zone
✔ Biome Blend knob — sharp region edges or smooth gradients, your call
✔ Height Sharpness knob — how tightly terrain follows biome edges

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🎮 SUPPORT & COMMUNITY
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► Discord: discord.gg/jRhvJtw5r5
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme

#UnrealEngine #UE5 #GameDev #ProceduralGeneration #ProceduralTerrain #WorldGen #OpenWorld #IndieDev #BiomeSystem #CppPlugin #UE5Tutorial #ProceduralWorld #GameDevTools
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Unreal Engine 5 Infinite Procedural Terrain — Per-Biome Geography & Foliage | WorldGen V1.14

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