Uploaded January 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/147856771 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to create a data assets to define basic data about a character that belongs to the player's party. Initially we would create a data asset class and then we will create data asset objects using the class. As an example, we will use the data asset to read the character head icon texture and use it to show in the HUD when the match start.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
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Project Files: patreon.com/posts/147856771 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to create a data assets to define basic data about a character that belongs to the player's party. Initially we would create a data asset class and then we will create data asset objects using the class. As an example, we will use the data asset to read the character head icon texture and use it to show in the HUD when the match start.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev










