Unreal Character Data Asset - Unreal Engine Reactive Turn Based Combat Tutorial Series #5 @CodeLikeMe
Unreal Character Data Asset - Unreal Engine Reactive Turn Based Combat Tutorial Series #5  @CodeLikeMe
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/147856771 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to create a data assets to define basic data about a character that belongs to the player's party. Initially we would create a data asset class and then we will create data asset objects using the class. As an example, we will use the data asset to read the character head icon texture and use it to show in the HUD when the match start.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

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Unreal Character Data Asset - Unreal Engine Reactive Turn Based Combat Tutorial Series #5

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