Items Screen Camera & UI Transition - Unreal Engine Reactive Turn Based Combat #16 @CodeLikeMe
Items Screen Camera & UI Transition - Unreal Engine Reactive Turn Based Combat #16  @CodeLikeMe
Uploaded February 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/151518500 .
In this episode of the tutorial series on "Reactive Turn Based Combat" in unreal engine based on the game "Clair Obscur: Expedition 33", We are going to work on camera transitions and UI transitions from and to the items menu. Items menu will be used to display things like potions and other consumable items that gives different kinds of boosts to characters. We will use a different gameplay camera rig when we go into the items screen and the transitions will be handled through the camera director evaluator.

Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft

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Items Screen Camera & UI Transition - Unreal Engine Reactive Turn Based Combat #16

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