Uploaded February 2026 | Updated September 2026, 2 weeks ago
Project Files: patreon.com/posts/151060059 .
In this tutorial, we are going to look into how to quickly setup a simple third person camera using the gameplay camera system available in unreal engine 5.6. Here we will remove the traditional camera in the default third person character and add a gameplay camera. We will setup the gameplay camera similar to the built in third person character camera. Mainly we will be using a Camera director, a camera director evaluator class, and a camera rig for this. We will see how to connect each of these assets and how to integrate them into the third person character.
Later on, we may integrate the gameplay camera system into our reactive turn based combat project as well.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
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patreon.com/codelikeme
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Project Files: patreon.com/posts/151060059 .
In this tutorial, we are going to look into how to quickly setup a simple third person camera using the gameplay camera system available in unreal engine 5.6. Here we will remove the traditional camera in the default third person character and add a gameplay camera. We will setup the gameplay camera similar to the built in third person character camera. Mainly we will be using a Camera director, a camera director evaluator class, and a camera rig for this. We will see how to connect each of these assets and how to integrate them into the third person character.
Later on, we may integrate the gameplay camera system into our reactive turn based combat project as well.
Reactive Turn Based Combat full tutorial series: youtube.com/playlist?list=PLNTm9yU0zou6mFZrlOpZJJA7cObll2Hft
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
patreon.com/codelikeme
โบPatrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content : facebook.com/gamedevelopersclub
Follow me on twitter : twitter.com/CodeLikeMe2
Follow me on reddit : reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue4 #indiegamedev









![Why More FPS Made My UE5 Game Feel WORSE
I packaged my UE5 city builder, ran it at 200+ FPS, and it felt awful. Stuttery, jolty, every camera pan made me wince. The fix was three lines in an ini file. Heres the story.
This video walks through how I diagnosed it with `stat unit` and `stat unitgraph`, why high FPS made the same spike feel six times worse than it would at 60 FPS, the math behind perceived smoothness, and the exact `DefaultEngine.ini` changes that fixed it. The deeper lesson โ variance beats raw rate โ applies to most performance work, not just UE.
The underlying chunk-upload spike that caused this is still there; capping the FPS just changed how big it felt. The proper fix (PSO precaching, lowering MaxBuildsPerFrame, foliage density tuning) is a separate video. For now, the cap ships.
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๐ฎ PROJECTS IN THIS VIDEO
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โบ CityGen on FAB (just released!): https://www.fab.com/listings/943e7e83-f24c-4914-a3b5-d6ac38a9f017
โบ WorldGen on FAB: https://www.fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
โบ Patreon (early access + project files): https://www.patreon.com/posts/160090493
[TIMESTAMPS โ to be added after edit, from transcript]
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๐ฎ SUPPORT & COMMUNITY
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โบ Patreon: https://www.patreon.com/cw/CodeLikeMe
โบ Subscribe: https://www.youtube.com/codelikeme
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#UnrealEngine #UE5 #GameDev #FramePacing #VSync #IndieDev #GamePerformance #CodeLikeMe #UE5Tutorial #UnrealEngine5
โบ ๐ ๐๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ ๐๐ก๐ ๐๐ก๐๐ง๐ง๐๐ฅ // ๐๐๐๐จ๐ฆ๐ ๐ ๐๐๐ญ๐ซ๐จ๐ง!
https://www.patreon.com/codelikeme Why More FPS Made My UE5 Game Feel WORSE](https://i.ytimg.com/vi/lxMhZPP2-oY/mqdefault.jpg)
