WorldGen V1.5 - Unreal Engine Infinite Procedural Landscape @CodeLikeMe
WorldGen V1.5 - Unreal Engine Infinite Procedural Landscape  @CodeLikeMe
Uploaded May 2026 | Updated September 2026, 2 weeks ago
Runtime infinite terrain for Unreal Engine 5 — now with dynamic terrain LOD. V1.5 streams high-detail terrain near the player and low-poly far terrain for massive view distances without performance cost. Seamless LOD transitions, optimized multiplayer, and terrain deformation included. No loading screens, no baking, no pre-built heightmaps. Drop one actor into your level, assign a material, hit Play.

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🌍 GET WORLDGEN
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► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/157306553
► Free Playable Demo: patreon.com/posts/156846235
► Documentation: patreon.com/posts/156885289

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🎮 ALL FEATURES (V1.0 - V1.5)
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✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Dynamic terrain LOD — high-detail near, low-poly far (NEW in V1.5)
✔ Seamless LOD transitions — no visible pop-in or seams (NEW in V1.5)
✔ Far terrain rendering — ultra-low-poly distant chunks for massive view distances (NEW in V1.5)
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Dense grass system — ISM ground cover on radius-based world-snapped grid
✔ Per-asset grass radius, resolution, density, slope, collision control
✔ Slope Sink Depth — auto-corrects floating blades on slopes
✔ Hydraulic erosion — particle droplet simulation carves natural valleys and ridges
✔ Terrain deformation — sculpt with spherical brushes in real-time
✔ Fixed texture world scale — independent of tile size and resolution
✔ Fixed foliage grid — independent of mesh resolution
✔ Multiplayer support — terrain streams around all connected players with LOD awareness
✔ Dedicated server optimization — collision-only geometry, zero foliage/grass on servers
✔ Per-player gravity delay — applied per player including late joiners
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7

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🎮 SUPPORT & COMMUNITY
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► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: youtube.com/codelikeme

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#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #TerrainLOD #TerrainDeformation #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen #ProceduralTerrain #DeveloperTools

► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
patreon.com/codelikeme
WorldGen V1.5 - Unreal Engine Infinite Procedural LandscapeDishonored Timepiece in Unreal  Part 2 - Jump Through TimeWhy Your Procedural Planets Night Side Is Still Lit — UE5 Terrain, Foliage & CloudsPlanetGen — Procedural Spherical Terrain for UE5 - Free Playable DemoWhy More FPS Made My UE5 Game Feel WORSEUnreal Main Map - Select/Deselect Objective Markers - Unreal Engine 5 Action RPG #215Infinite Procedural Road Network with Bridges — UE5Unreal Engine Reactive Turn Based Combat Tutorial Series - Part 1How I Fake Atmospheres on Distant Planets in UE5 — Atmosphere LODRuntime Terrain Deformation in UE5 - WorldGen V1.4 - Infinite Procedural LandscapeUnreal Mini Map - Clamp Markers To Edge - Unreal Engine 5 Action RPG #203Unreal Marker System - Stay On The Edge of the Screen - Unreal Engine 5 Action RPG #197
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WorldGen V1.5 - Unreal Engine Infinite Procedural Landscape

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