Uploaded May 2026 | Updated September 2026, 2 weeks ago
Runtime infinite terrain for Unreal Engine 5 — now with terrain deformation. V1.4 lets you sculpt terrain in real-time with spherical brushes. Also fixes texture world-scale independence from tile size and foliage grid placement. No loading screens, no baking, no pre-built heightmaps. Drop one actor into your level, assign a material, hit Play.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/157306553 .
► Free Playable Demo: patreon.com/posts/156846235
► Documentation: patreon.com/posts/156885289
────────────────────────────────────────
🎮 ALL FEATURES (V1.0 - V1.4)
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✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Dense grass system — ISM ground cover on radius-based world-snapped grid
✔ Per-asset grass radius, resolution, density, slope, collision control
✔ Slope Sink Depth — auto-corrects floating blades on slopes
✔ Hydraulic erosion — particle droplet simulation carves natural valleys and ridges
✔ Terrain deformation — sculpt with spherical brushes in real-time (NEW in V1.4)
✔ Fixed texture world scale — independent of tile size and resolution (NEW in V1.4)
✔ Fixed foliage grid — independent of mesh resolution (NEW in V1.4)
✔ Multiplayer support — terrain streams around all connected players
✔ Dedicated server optimization — collision-only geometry, zero foliage/grass on servers
✔ Per-player gravity delay — applied per player including late joiners
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: youtube.com/codelikeme
────────────────────────────────────────
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #TerrainDeformation #TerrainSculpting #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen #ProceduralTerrain #DeveloperTools
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content: facebook.com/gamedevelopersclub
Follow me on twitter: twitter.com/CodeLikeMe2
Follow me on reddit: reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
Runtime infinite terrain for Unreal Engine 5 — now with terrain deformation. V1.4 lets you sculpt terrain in real-time with spherical brushes. Also fixes texture world-scale independence from tile size and foliage grid placement. No loading screens, no baking, no pre-built heightmaps. Drop one actor into your level, assign a material, hit Play.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Project File: patreon.com/posts/157306553 .
► Free Playable Demo: patreon.com/posts/156846235
► Documentation: patreon.com/posts/156885289
────────────────────────────────────────
🎮 ALL FEATURES (V1.0 - V1.4)
────────────────────────────────────────
✔ Infinite chunk streaming — actor pool, no spawn/destroy overhead
✔ Fully async mesh generation — game thread never blocked
✔ Layered noise stack — Perlin, OpenSimplex2, Cellular, Ridged Multi, Domain Warp
✔ Continental masking — mountains only appear where land is
✔ Biome blending — blend weights baked into vertex colors (Grass / Rock / Snow / Beach / Underwater)
✔ Foliage system — HISM scatter on thread pool, driven by BiomeFoliageAsset data assets
✔ Dense grass system — ISM ground cover on radius-based world-snapped grid
✔ Per-asset grass radius, resolution, density, slope, collision control
✔ Slope Sink Depth — auto-corrects floating blades on slopes
✔ Hydraulic erosion — particle droplet simulation carves natural valleys and ridges
✔ Terrain deformation — sculpt with spherical brushes in real-time (NEW in V1.4)
✔ Fixed texture world scale — independent of tile size and resolution (NEW in V1.4)
✔ Fixed foliage grid — independent of mesh resolution (NEW in V1.4)
✔ Multiplayer support — terrain streams around all connected players
✔ Dedicated server optimization — collision-only geometry, zero foliage/grass on servers
✔ Per-player gravity delay — applied per player including late joiners
✔ Water plane with configurable update interval
✔ Seamless chunk normals — no visible tile seams
✔ Full C++ source included
✔ Verified on UE 5.4, 5.5, 5.6, 5.7
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe for more UE5 dev content: youtube.com/codelikeme
────────────────────────────────────────
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #IndieDev #OpenWorld #TerrainDeformation #TerrainSculpting #UnrealEngine5 #TerrainGeneration #CppPlugin #WorldGen #ProceduralTerrain #DeveloperTools
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
patreon.com/codelikeme
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join
Like my facebook page for more content: facebook.com/gamedevelopersclub
Follow me on twitter: twitter.com/CodeLikeMe2
Follow me on reddit: reddit.com/user/codelikeme
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev










