Uploaded August 2026 | Updated September 2026, 2 weeks ago
WorldGen is an infinite procedural terrain generator for Unreal Engine 5. V1.15 brings the water to life — a subdivided water surface drives World Position Offset waves that follow the player, plus a full underwater camera effect when you dip below the waterline. Waves, shoreline foam and the underwater view all stay in sync.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Free Playable Demo + Project: patreon.com/CodeLikeMe/posts/166213174
────────────────────────────────────────
🌊 WHAT'S NEW IN V1.15
────────────────────────────────────────
✔ Subdivided water & WPO waves — swap the flat plane for a subdivided surface so your water material can drive real waves, following the player and grid-snapped so they don't swim
✔ Wave Height — one manager value drives your material's wave scalar and the underwater level together
✔ Wet Zone Offset — widen the shoreline wet/foam band without moving the water or changing the beach
✔ Underwater camera post-process — the screen tints and refracts when the camera drops below the waterline
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Discord: discord.gg/jRhvJtw5r5
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #ProceduralTerrain #WorldGen #OpenWorld #IndieDev #Water #OceanWaves #CppPlugin #UE5Tutorial #Underwater #GameDevTools
WorldGen is an infinite procedural terrain generator for Unreal Engine 5. V1.15 brings the water to life — a subdivided water surface drives World Position Offset waves that follow the player, plus a full underwater camera effect when you dip below the waterline. Waves, shoreline foam and the underwater view all stay in sync.
────────────────────────────────────────
🌍 GET WORLDGEN
────────────────────────────────────────
► Get it on FAB: fab.com/listings/e4e93fbe-9326-40b8-a043-a809f788306a
► Free Playable Demo + Project: patreon.com/CodeLikeMe/posts/166213174
────────────────────────────────────────
🌊 WHAT'S NEW IN V1.15
────────────────────────────────────────
✔ Subdivided water & WPO waves — swap the flat plane for a subdivided surface so your water material can drive real waves, following the player and grid-snapped so they don't swim
✔ Wave Height — one manager value drives your material's wave scalar and the underwater level together
✔ Wet Zone Offset — widen the shoreline wet/foam band without moving the water or changing the beach
✔ Underwater camera post-process — the screen tints and refracts when the camera drops below the waterline
────────────────────────────────────────
🎮 SUPPORT & COMMUNITY
────────────────────────────────────────
► Discord: discord.gg/jRhvJtw5r5
► Patreon (project files, early access): patreon.com/cw/CodeLikeMe
► Subscribe: youtube.com/codelikeme
#UnrealEngine #UE5 #GameDev #ProceduralGeneration #ProceduralTerrain #WorldGen #OpenWorld #IndieDev #Water #OceanWaves #CppPlugin #UE5Tutorial #Underwater #GameDevTools










