Unity Level Design: Creating a Mine in a Cavern @WizardsCode
Unity Level Design: Creating a Mine in a Cavern  @WizardsCode
Uploaded July 2024 | Updated September 2026, 17 hours ago
Kitbashing a level in Unity with:

Castle Valley Collection: bit.ly/CastleValleyCollection
Industrial Mining Equipment: bit.ly/UnityMiningEquipment
Adventure Creator: bit.ly/UnityAdventureCreator
List of all Assets in Unseen Depths: bit.ly/UnseenDepthsAssets

When testing out ideas for a game mechanic or scene speed is of the essence. Greyboxing is the best approach when designing the real scene, but when you want to create a simple game to have players test Kitbashing (taking assets from different packs and putting them together in unique ways) can really help. in this video I kitbash a mining rig in a cavern by taking an extenal demo scene from Castle Valley Collection, adapting it to make a cavern and then adding a modified version of the demo scene from an Industrial Mining Equipment asset. I also throw in Adventure Creator so we can walk around and explore.

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Assets (affiliate links):

Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10

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Comments encouraged, including constructive criticism - help me improve.

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Unity Level Design: Creating a Mine in a Cavern

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