Uploaded December 2020 | Updated September 2026, 23 hours ago
I need a driving mechanic for moving between locations in my Unity 3D world, so I decided to prototype it, this video explores this work. I used Map Magic and a Monster Truck with NWH Vehicle Physics and added a simple scoring mechanic for collecting resources by driving into them. There are links to all the assets used below.
00:00 Overview of the solution
00:49 Setting up Git version control
01:33 Endless Terrain with Map Magic 2 (more detailed MM terrain video youtu.be/-9WJq7SQYoM)
02:35 Adding a car with NWH Vehicle Physics 2
04:15 Adding Trees using Map Magic 2 (more detailed MM Trees video youtu.be/tIAllXxRoas)
05:48 Colliding with trees
06:28 Adding collectible items
08:15 Tracking the score
10:57 Game Over if the vehicle is too damaged
12:5 Outro
Here are direct links to the assets used in this video. These are affiliate links - help feed my asset addiction so I can do more videos.
NWH Vehicle Physics 2: bit.ly/NWHVehiclePhysics2 (paid)
Map Magic 2: bit.ly/MapMagic2 (free)
Map Magic Objects: bit.ly/MapMagic2Objects (paid)
Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets
And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
#unity3d #Devlog #tutorial
I need a driving mechanic for moving between locations in my Unity 3D world, so I decided to prototype it, this video explores this work. I used Map Magic and a Monster Truck with NWH Vehicle Physics and added a simple scoring mechanic for collecting resources by driving into them. There are links to all the assets used below.
00:00 Overview of the solution
00:49 Setting up Git version control
01:33 Endless Terrain with Map Magic 2 (more detailed MM terrain video youtu.be/-9WJq7SQYoM)
02:35 Adding a car with NWH Vehicle Physics 2
04:15 Adding Trees using Map Magic 2 (more detailed MM Trees video youtu.be/tIAllXxRoas)
05:48 Colliding with trees
06:28 Adding collectible items
08:15 Tracking the score
10:57 Game Over if the vehicle is too damaged
12:5 Outro
Here are direct links to the assets used in this video. These are affiliate links - help feed my asset addiction so I can do more videos.
NWH Vehicle Physics 2: bit.ly/NWHVehiclePhysics2 (paid)
Map Magic 2: bit.ly/MapMagic2 (free)
Map Magic Objects: bit.ly/MapMagic2Objects (paid)
Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets
And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10
Don't forget to subscribe: bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve.
#unity3d #Devlog #tutorial






![Stream: Unity 3D: CiDy2 and 3D Forge
Doing some live Unity work. This is a live stream so it has all the errors and mis-steps along the way, let me know in chat (or comments after the stream) if this is useful. Ill carry on doing edited tutorials, but these are much faster to produce ;-)
In these streams I play around with ideas for my game development work. Often mucking about with new Unity Assets to see what I can do with them. Come and join me, if you are thinking about buying the asset ask me if it can do [whatever you need]... lets experiment together.
Need free Unity assets? Here are some of the best: http://bit.ly/BestFreeUnityAssets
And heres a bunch of good, but under $10, Unity assets: http://bit.ly/BestUnityAssetsUnder10
Dont forget to subscribe: http://bit.ly/WizardsCodeSubscribe
Comments encouraged, including constructive criticism - help me improve. Stream: Unity 3D: CiDy2 and 3D Forge](https://i.ytimg.com/vi/oBgf12yjJI4/mqdefault.jpg)



