Create a Simple Driving Game in 3 hours | Drivable Vehicles in Unity | #Unity #GameDev #Tutorial @WizardsCode
Create a Simple Driving Game in 3 hours | Drivable Vehicles in Unity | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded December 2020 | Updated September 2026, 23 hours ago
I need a driving mechanic for moving between locations in my Unity 3D world, so I decided to prototype it, this video explores this work. I used Map Magic and a Monster Truck with NWH Vehicle Physics and added a simple scoring mechanic for collecting resources by driving into them. There are links to all the assets used below.

00:00 Overview of the solution
00:49 Setting up Git version control
01:33 Endless Terrain with Map Magic 2 (more detailed MM terrain video youtu.be/-9WJq7SQYoM)
02:35 Adding a car with NWH Vehicle Physics 2
04:15 Adding Trees using Map Magic 2 (more detailed MM Trees video youtu.be/tIAllXxRoas)
05:48 Colliding with trees
06:28 Adding collectible items
08:15 Tracking the score
10:57 Game Over if the vehicle is too damaged
12:5 Outro

Here are direct links to the assets used in this video. These are affiliate links - help feed my asset addiction so I can do more videos.

NWH Vehicle Physics 2: bit.ly/NWHVehiclePhysics2 (paid)
Map Magic 2: bit.ly/MapMagic2 (free)
Map Magic Objects: bit.ly/MapMagic2Objects (paid)

Need free Unity assets? Here are some of the best: bit.ly/BestFreeUnityAssets

And here's a bunch of good, but under $10, Unity assets: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.

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Create a Simple Driving Game in 3 hours | Drivable Vehicles in Unity | #Unity #GameDev #Tutorial

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