Uploaded July 2026 | Updated September 2026, 1 week ago
►Expanse alpha test sign-up link: https://forms.gle/tGsCScZTTQXDeLrZ6
► Expanse discord server: discord.gg/Spjz2w3YCB
► Link to The Pixel Lab assets: thepixellab.net/ref/79
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► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
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What exactly is an EVDB, and why doesn't Expanse use OpenVDB files directly?
In this tutorial, we'll explore the complete Expanse workflow for Unreal Engine. You'll learn what EVDBs are, how Expanse Volumes, Mediums, and Height Fog Volumes work, how to import your own OpenVDB files, and how to build cinematic volumetric environments using Expanse.
Whether you're creating clouds, smoke, explosions, atmospheric fog, or other volumetric effects, this video will help you understand the concepts behind Expanse—not just which buttons to press.
Chapters
00:00 Intro
01:17 What is an EVDB?
05:08 Volumetric Kitbashing
08:00 Expanse Height Fog Volume
11:04 Understanding Mediums
16:36 Importing Custom VDBs
►Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
@SARKAMARI #sarkamari
►Expanse alpha test sign-up link: https://forms.gle/tGsCScZTTQXDeLrZ6
► Expanse discord server: discord.gg/Spjz2w3YCB
► Link to The Pixel Lab assets: thepixellab.net/ref/79
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: sarkamari-shop.fourthwall.com
► The Dark Ruins environment by Dekogon Studios on Fab: fab.com/listings/836ed2f8-e2d6-49be-98d3-59d104bd351e?lang=en
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
What exactly is an EVDB, and why doesn't Expanse use OpenVDB files directly?
In this tutorial, we'll explore the complete Expanse workflow for Unreal Engine. You'll learn what EVDBs are, how Expanse Volumes, Mediums, and Height Fog Volumes work, how to import your own OpenVDB files, and how to build cinematic volumetric environments using Expanse.
Whether you're creating clouds, smoke, explosions, atmospheric fog, or other volumetric effects, this video will help you understand the concepts behind Expanse—not just which buttons to press.
Chapters
00:00 Intro
01:17 What is an EVDB?
05:08 Volumetric Kitbashing
08:00 Expanse Height Fog Volume
11:04 Understanding Mediums
16:36 Importing Custom VDBs
►Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
@SARKAMARI #sarkamari








![#UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]
► Support the channel on Patreon: https://www.patreon.com/sarkamari
► Watch the full UE playlist here: https://www.youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: https://sarkamari-shop.fourthwall.com/
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: https://instagram.com/SARKAMARI.CG
► Reddit: https://www.reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! Youll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. Well also cover force fields, create a custom shader for realistic dust effects, and explore tons of cool tricks to bring your destruction scenes to life. Dont miss out!
- Intro music by @Limujii-Sweet Talks: https://youtu.be/PmLHb3db2vA
#sarkamari #UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]](https://i.ytimg.com/vi/u3hSFnBQpBM/mqdefault.jpg)

