Uploaded July 2021 | Updated September 2026, 1 week ago
The scene file can be accessed via patreon.com/posts/source-files-tm-53933961?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare
- Check out my Maya Lighting playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxG3PGzcIic9vz7y3ZxCi_6R
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The OptiX™ denoiser is based on Nvidia AI technology and it is integrated into Arnold for use with IPR as an imager so that you get a very quickly denoised image as you're moving the camera and making other adjustments. Let's get started
- Check out the supported PUS for OptiX via this link: docs.arnoldrenderer.com/display/A5ARP/Supported+GPUs
Bookmarks:
00:00 Let's Get Started
00:25 What is OptiX?
00:42 The Scene
01:30 GPU Rendering in Maya
05:03 How to Access OptiX
07:26 Key Attributes
#optix, #sarkamari, #lightingtutorial
@sarkamari @Autodesk
- Music by: Chill Summer Vlog | No Copyright Music
The scene file can be accessed via patreon.com/posts/source-files-tm-53933961?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare
- Check out my Maya Lighting playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxG3PGzcIic9vz7y3ZxCi_6R
- You can access our shop via: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
- Follow me on:
https://x.com/@Sarkamari1
instagram.com/SARKAMARI.CG
reddit.com/u/SARKAMARI
The OptiX™ denoiser is based on Nvidia AI technology and it is integrated into Arnold for use with IPR as an imager so that you get a very quickly denoised image as you're moving the camera and making other adjustments. Let's get started
- Check out the supported PUS for OptiX via this link: docs.arnoldrenderer.com/display/A5ARP/Supported+GPUs
Bookmarks:
00:00 Let's Get Started
00:25 What is OptiX?
00:42 The Scene
01:30 GPU Rendering in Maya
05:03 How to Access OptiX
07:26 Key Attributes
#optix, #sarkamari, #lightingtutorial
@sarkamari @Autodesk
- Music by: Chill Summer Vlog | No Copyright Music

![#UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]
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In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! Youll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. Well also cover force fields, create a custom shader for realistic dust effects, and explore tons of cool tricks to bring your destruction scenes to life. Dont miss out!
- Intro music by @Limujii-Sweet Talks: https://youtu.be/PmLHb3db2vA
#sarkamari #UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]](https://i.ytimg.com/vi/u3hSFnBQpBM/mqdefault.jpg)








