Rigging Wings in Maya – Part 4 | Folding System & Final Cleanup @sarkamari
Rigging Wings in Maya – Part 4 | Folding System & Final Cleanup  @sarkamari
Uploaded February 2026 | Updated September 2026, 2 weeks ago
► You can access the project files via: patreon.com/posts/147936929?utm_campaign=postshare_creator
► Visit the official Merch: sarkamari-shop.fourthwall.com
► Check my Facial Rigging playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxGpUYWF-JqqXyRdAMpFtVf9
► Maya curve Creator v3 by Perry Leijten: peerke.gumroad.com/l/cuHte

In the final part of the Wing Rigging series, we focus on automation, polish, and preparing the rig for real-world animation use. We create a custom attribute that automates the process of folding the wing, giving animators an extra level of control while reducing repetitive manual work. Python scripting is used to connect bones to the custom twist and folding attributes through the Node Editor and Connection Editor, ensuring consistent and scalable behavior across the entire rig. We finish the process with a full cleanup pass, organizing the rig, locking and hiding unnecessary attributes, and making sure everything is stable, readable, and animator-ready. This final step transforms the wing rig into a clean, production-ready asset suitable for professional pipelines.

- Follow me on:
https://linktr.ee/SARKAMARI
Instagram: instagram.com/SARKAMARI.CG
Reddit: reddit.com/u/SARKAMARI
X (Twitter): https://x.com/@Sarkamari1

Music Credits:
- Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
- Alex Productions - Startup is under a Creative Commons BY 3.0 license.
creativecommons.org/licenses/by/3.0
/ @alexproductionsnocopyright
Music powered by BreakingCopyright:
Chill Instrumental (Free Music) - "STARTUP" by Alex Productions
youtube.com/watch?v=JpuhuTkOQgw

@SARKAMARI #sarkamari #wingrig #featherrig
Rigging Wings in Maya – Part 4 | Folding System & Final Cleanup#UE5 Series: How To Animate Materials in UNREAL EngineHow To : Fix the Viewport Clip Plane in MayaUnreal Devs Rejoice! Google’s App Store Monopoly Just Got Broken#UE5 Series: Using Procedural Foliage Tool in UNREAL EngineStaging with Adobe Substance 3D StagerHow To : Create Depth of Field Using Arnold in Maya#UE5 Series: Creating Dynamic Water Materials in UNREAL EngineThis ONE Click Will Save You HOURS in Maya! #shorts  #maya2026#UE5 Series: Multi-Channel Live Broadcast in UNREAL Engine#UE5 Series: How the Scratch Module Works Its Magic in Unreal Engine#UE5 Series: Master Local Fog Volumes Like a Pro!
SARKAMARI |

Rigging Wings in Maya – Part 4 | Folding System & Final Cleanup

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER