Uploaded May 2022 | Updated September 2026, 1 week ago
The scene file is available to the GOLD members: patreon.com/posts/source-file-66602948?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare
- Check out my Maya VFX playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxFtaUnn2Gwzws-kgXRbO8MP
- You can access our shop via: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
This video walks you through the steps needed to create a volumetric cloud using Bifrost extension. We start by converting our input to volume. We create a field out of it and convert it back to volume so it can be complied with by the output node. We also introduce an alternative to the typical output node to be able to toggle between the final result and the render. Last but not least we advect vector fields to create the cloud pattern and use aiStandardVolume to finalize the tutorial. So many tips have been packed into this video so let's get started.
- Follow me on:
https://x.com/@Sarkamari1
instagram.com/SARKAMARI.CG
reddit.com/u/SARKAMARI
Bookmarks:
00:00 Getting Started
04:19 Mesh to Volume
07:37 Voxel Field
13:07 Terminals
17:30 Volumetric Material
23:04 Advect & Turbulence
29:16 Adding Details
Useful Links:
- Maya VFX Series: Fire Effect using Bifröst Aero
youtu.be/8SoHV_33K7A
- Maya VFX Series: Introduction to Bifröst Aero
youtu.be/V7Ip5Ofw_BY
#sarkamari #bifrost @sarkamari @Autodesk
- Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: youtube.com/watch?v=ioYlNWzmYxQ
The scene file is available to the GOLD members: patreon.com/posts/source-file-66602948?utm_medium=clipboard_copy&utm_source=copy_to_clipboard&utm_campaign=postshare
- Check out my Maya VFX playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxFtaUnn2Gwzws-kgXRbO8MP
- You can access our shop via: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
This video walks you through the steps needed to create a volumetric cloud using Bifrost extension. We start by converting our input to volume. We create a field out of it and convert it back to volume so it can be complied with by the output node. We also introduce an alternative to the typical output node to be able to toggle between the final result and the render. Last but not least we advect vector fields to create the cloud pattern and use aiStandardVolume to finalize the tutorial. So many tips have been packed into this video so let's get started.
- Follow me on:
https://x.com/@Sarkamari1
instagram.com/SARKAMARI.CG
reddit.com/u/SARKAMARI
Bookmarks:
00:00 Getting Started
04:19 Mesh to Volume
07:37 Voxel Field
13:07 Terminals
17:30 Volumetric Material
23:04 Advect & Turbulence
29:16 Adding Details
Useful Links:
- Maya VFX Series: Fire Effect using Bifröst Aero
youtu.be/8SoHV_33K7A
- Maya VFX Series: Introduction to Bifröst Aero
youtu.be/V7Ip5Ofw_BY
#sarkamari #bifrost @sarkamari @Autodesk
- Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: youtube.com/watch?v=ioYlNWzmYxQ



![#UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]
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In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! Youll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. Well also cover force fields, create a custom shader for realistic dust effects, and explore tons of cool tricks to bring your destruction scenes to life. Dont miss out!
- Intro music by @Limujii-Sweet Talks: https://youtu.be/PmLHb3db2vA
#sarkamari #UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]](https://i.ytimg.com/vi/u3hSFnBQpBM/mqdefault.jpg)






