Uploaded February 2022 | Updated September 2026, 1 week ago
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In this tutorial, we learn how to emit fluid simulation from an image. We start by setting up our emitter. Then, we target fluidshape node and its key attributes to make the fluid start at the right time. Then, we make use of fields in Maya to direct the look and movement of the fluid. Last but not least we use Shading rollout to apply the color palette and wrap up this tutorial. Enjoy. :)
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Bookmarks:
00:00 Let's Get Started
00:30 Emitter Setup
05:55 Tweaking Key Attribute
11:24 Force Fields
13:17 Shading
15:32 Final Result
#sarkamari @Autodesk @sarkamari
- Music by: Chill Summer Vlog | No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA
- Support this channel via my Patreon: patreon.com/sarkamari
- Check out my HOW TO playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxHSIHNecS7PNMJVQn6jEPPg
- You can access our shop via: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
In this tutorial, we learn how to emit fluid simulation from an image. We start by setting up our emitter. Then, we target fluidshape node and its key attributes to make the fluid start at the right time. Then, we make use of fields in Maya to direct the look and movement of the fluid. Last but not least we use Shading rollout to apply the color palette and wrap up this tutorial. Enjoy. :)
- Follow me on:
https://x.com/@Sarkamari1
instagram.com/SARKAMARI.CG
reddit.com/u/SARKAMARI
Bookmarks:
00:00 Let's Get Started
00:30 Emitter Setup
05:55 Tweaking Key Attribute
11:24 Force Fields
13:17 Shading
15:32 Final Result
#sarkamari @Autodesk @sarkamari
- Music by: Chill Summer Vlog | No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music) Watch: youtu.be/PmLHb3db2vA







![#UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]
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In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! Youll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. Well also cover force fields, create a custom shader for realistic dust effects, and explore tons of cool tricks to bring your destruction scenes to life. Dont miss out!
- Intro music by @Limujii-Sweet Talks: https://youtu.be/PmLHb3db2vA
#sarkamari #UE5 Series: Chaos Destruction | Complete Guide Part 3 [Niagara Integration]](https://i.ytimg.com/vi/u3hSFnBQpBM/mqdefault.jpg)


