UE5 vs Vray | Can Real Time Results Match Vray Realistic Lighting and Reflections? @Learn-archViz
UE5 vs Vray | Can Real Time Results Match Vray Realistic Lighting and Reflections?  @Learn-archViz
Uploaded March 2022 | Updated September 2026, 4 hours ago
MODELS FEATURED IN THIS VIDEO (free downloads)
Get the chair and other free furniture downloads here bit.ly/3HBB3ol
Grab the entire project (V-Ray + 3ds Max) for free here bit.ly/3rxwuWr

COURSES FEATURED IN THIS VIDEO
Take the Advanced Unreal Engine Course: bit.ly/3rxwuWr
Take the Advanced V-Ray Interiors Course: bit.ly/3rxwuWr

OTHER RESOURCES
Insider's Guide To a Career in ArchViz bit.ly/3HBB3ol
All Free Project & Model Downloads bit.ly/3HBB3ol

SOCIAL
Follow me on Instagram instagram.com/learnarchviz

COURSES
Find all my courses on LearnArchViz.com learnarchviz.com/learn-arch-viz-pro-courses

CHAPTERS
00:00 Sneak Peek and Intro
02:40 Updating Lighting and Materials From UE4 Project
06:20 Setting Up A Camera and Generating an Architectural Rendering
07:00 Matching the VRay Rendering
09:00 Photoshopping the Unreal Engine Version
09:50 Finished Results
10:07 Final Thoughts and Questions (Give me feedback)

DESCRIPTION
As promised, and in a continuing effort to experiment with UE5 (Unreal Engine 5) I have been working on an arch viz project in the software. Of course, I didn't start completely from scratch (yet), but instead I converted an old project that some of you may have seen before -- the UE4 project from my Advanced UE4 for Archviz course (see link above to get this course). This older project used light baking, so I wanted to update it to use dynamic lighting with the new Lumen system, and test the results of the real time global illumination. I very much liked the results of the updated project. The simplicity of the lighting setup, and the accuracy in the shadows and light bounce are a HUUUUUUGE improvement over the process in UE4.

Once the project was updated a little bit with some new materials (from the great Megascans Library) and new lighting, I wanted to test against some V-Ray renderings I have recently generated from the same project. You can also grab this same project (free) with all the architecture, furniture models, etc. by following the links above. It is a great project to experiment with. Not only that, but it comes from my Advanced Vray Interiors course, which you can also get with the links above if you are interested in learning that from the beginning.

Because I had a Vray model and now an Unreal Engine 5 model that were the same, it was a perfect opportunity to put the two programs head to head. I wanted to test a few main things:
Global Illumination Quality
Lighting / Shadows
Reflections

I find the results very intriguing. Watch the video until the end to see how they looked, and how I got there. Then, please let me know what you think of the results. What could I have done better? Do you like the results? Are the good enough for you professional rendering workflow?
UE5 vs Vray | Can Real Time Results Match Vray Realistic Lighting and Reflections?Chaos Vantage + 3ds Max Speed Build | Stunning Archviz Animation From Scratch in 10 Minutes3ds Max: UVW Unwrap Your Poly Models - Step by StepRender Perfect Stills and Animations in Unreal Engine 5 With These SettingsTransferring My 3ds Max / Vray Scene To Unreal Engine 5 Using Datasmith | Full ProcessEpic Re-Creation of Minas Tirith With Unreal  Engine 5 #lotrUE5 Path Tracing Tutorial | This One Tool Makes Photo Realism in UE5 Easy To Achieve3ds Max Introduction: Basic Transforms, Copies and InstancesReal Time Archviz | Did I Find The Perfect Workflow?3ds Max: Adding Leaves To Your Scene With Forest Pack PRO and Object PaintUE4 For VR: Adjusting NavMesh SettingsTwinmotion To Unreal Engine Workflow | How?
Adam Z - Learn Archviz |

UE5 vs Vray | Can Real Time Results Match Vray Realistic Lighting and Reflections?

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