Uploaded April 2022 | Updated September 2026, 2 hours ago
OTHER RESOURCES
Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol
Chair Model From This Video: bit.ly/3HBB3ol
All Free Project & Model Downloads bit.ly/3HBB3ol
Free Furniture Models Collection: bit.ly/3HBB3ol
SOCIAL
Follow me on Instagram instagram.com/learnarchviz
COURSES RELATED TO THIS VIDEO
Unreal Engine: Advanced Real time for Archviz: bit.ly/3HBB3ol
Twinmotion: bit.ly/3HBB3ol
Lumion: bit.ly/3LKBvlR
OTHER RELATED VIDEOS/PLAYLISTS
UE5 | Unreal Engine 5 for Archviz bit.ly/38wN8yp
Real Time Rendering for Archviz bit.ly/3LFqjqq
CHAPTERS
00:00 Intro | UE5 Released!
00:28 Recap of recent Vray vs UE5 video
00:40 Should we try path tracing in UE5?
01:46 Path Tracing setup in UE5
02:40 Turn on path tracing view UE5
03:50 Getting path tracing settings right
07:30 Final results of path tracing rendering
07:55 Vray vs Lumen vs path tracing
08:04 Vray vs path tracing result -- WOW!
08:08 What are your thoughts?
DESCRIPTION
First of all, UE5 was officially released! Hooray! I can't wait to continue experimenting with it. The timing is very good, because I have been doing so many tests with it, mostly using it for archviz types of applications. Check out the video links above to see some of those, and subscribe to make sure and get all of the upcoming stuff.
One of the things I have done is try to mimic Vray results using just UE5. As soon as I started comparing UE5 results with Vray, I got comments that the path tracing in UE5 would be the best way to mimic Vray, actually. This is correct! I put this to the test in this video. Path tracing is not what you would call "real time" per se, because it requires a little bit of time for the GPU to figure out each frame, but in the context of archviz...it is probably kind of what we are used to. Sometimes real time rendering for us just means "within seconds" rather than "within hours." Well, path tracing delivers on that.
Path tracing has already been around in some of the late versions of UE4 and preview versions of UE5, but with the official release of UE5 yesterday, I feel like it is now a fully developed feature of Unreal Engine. So, what is it, how should we use it, and why does it matter for archviz? Well, watch the video and see me test it out and explain, and then I want to hear from you all. What do you think about this? With the ability to make photorealistic "renderings" in UE5, does that change you workflow? Do you think you could potentially start needing render engines like Vray or Corona a little bit less?
OTHER RESOURCES
Insider's Guide To a Career in Arch Viz bit.ly/3HBB3ol
Chair Model From This Video: bit.ly/3HBB3ol
All Free Project & Model Downloads bit.ly/3HBB3ol
Free Furniture Models Collection: bit.ly/3HBB3ol
SOCIAL
Follow me on Instagram instagram.com/learnarchviz
COURSES RELATED TO THIS VIDEO
Unreal Engine: Advanced Real time for Archviz: bit.ly/3HBB3ol
Twinmotion: bit.ly/3HBB3ol
Lumion: bit.ly/3LKBvlR
OTHER RELATED VIDEOS/PLAYLISTS
UE5 | Unreal Engine 5 for Archviz bit.ly/38wN8yp
Real Time Rendering for Archviz bit.ly/3LFqjqq
CHAPTERS
00:00 Intro | UE5 Released!
00:28 Recap of recent Vray vs UE5 video
00:40 Should we try path tracing in UE5?
01:46 Path Tracing setup in UE5
02:40 Turn on path tracing view UE5
03:50 Getting path tracing settings right
07:30 Final results of path tracing rendering
07:55 Vray vs Lumen vs path tracing
08:04 Vray vs path tracing result -- WOW!
08:08 What are your thoughts?
DESCRIPTION
First of all, UE5 was officially released! Hooray! I can't wait to continue experimenting with it. The timing is very good, because I have been doing so many tests with it, mostly using it for archviz types of applications. Check out the video links above to see some of those, and subscribe to make sure and get all of the upcoming stuff.
One of the things I have done is try to mimic Vray results using just UE5. As soon as I started comparing UE5 results with Vray, I got comments that the path tracing in UE5 would be the best way to mimic Vray, actually. This is correct! I put this to the test in this video. Path tracing is not what you would call "real time" per se, because it requires a little bit of time for the GPU to figure out each frame, but in the context of archviz...it is probably kind of what we are used to. Sometimes real time rendering for us just means "within seconds" rather than "within hours." Well, path tracing delivers on that.
Path tracing has already been around in some of the late versions of UE4 and preview versions of UE5, but with the official release of UE5 yesterday, I feel like it is now a fully developed feature of Unreal Engine. So, what is it, how should we use it, and why does it matter for archviz? Well, watch the video and see me test it out and explain, and then I want to hear from you all. What do you think about this? With the ability to make photorealistic "renderings" in UE5, does that change you workflow? Do you think you could potentially start needing render engines like Vray or Corona a little bit less?










