UE4 For VR: Adjusting NavMesh Settings @Learn-archViz
UE4 For VR: Adjusting NavMesh Settings  @Learn-archViz
Uploaded August 2017 | Updated September 2026, 2 hours ago
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Once you have setup a VR level using the basic template with UE4, you will need to create a navmesh that interacts properly with your models / level. This video demonstrates some of the techniques and settings to get it just right. Once it is working properly, and all the appropriate objects have collisions on them, you will be able to navigate freely with your HTC Vive or Occulus Rift motion controllers. This can be used for your arch viz projects, or for virtual reality games.
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UE4 For VR: Adjusting NavMesh Settings

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