Uploaded August 2023 | Updated September 2026, 2 weeks ago
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SubUV modules allow particles to utilize textures, in which a grid of individual "frames" is laid out. We use the power of this module to create realistic-looking pyro effects inside UE with just a few clicks! We begin by setting up our scene, and then we set up our Niagara system to bring our textures to life! This tutorial is very simple to follow and I hope you find it useful.
Bookmarks:
00:00 Let's Get Started
00:40 Preparing the scene
04:47 Exporting the multi-frame texture
09:19 Inside the Material Graph
11:40 Setting up Niagara Emitter
15:08 Animating the Texture
@sarkamari #sarkamari #UE5.3
- Background Music by @Limujii
- Intro music by @Limujii Sweet Talks (No Copyright Music)
Watch: youtu.be/PmLHb3db2vA
► Support the channel on Patreon: patreon.com/sarkamari
► Watch the full UE playlist here: youtube.com/playlist?list=PLbvsJz5ZcmxF9fclMrFPfdRA77crIZAUs
► Visit the official Merch: youtube.com/channel/UCeMhJ9SijyiDCOlcTAhOHag/store
Follow Me on Social Media
► All links in one place: https://linktr.ee/SARKAMARI
► Instagram: instagram.com/SARKAMARI.CG
► Reddit: reddit.com/u/SARKAMARI
► X (Twitter): https://x.com/@Sarkamari1
SubUV modules allow particles to utilize textures, in which a grid of individual "frames" is laid out. We use the power of this module to create realistic-looking pyro effects inside UE with just a few clicks! We begin by setting up our scene, and then we set up our Niagara system to bring our textures to life! This tutorial is very simple to follow and I hope you find it useful.
Bookmarks:
00:00 Let's Get Started
00:40 Preparing the scene
04:47 Exporting the multi-frame texture
09:19 Inside the Material Graph
11:40 Setting up Niagara Emitter
15:08 Animating the Texture
@sarkamari #sarkamari #UE5.3
- Background Music by @Limujii
- Intro music by @Limujii Sweet Talks (No Copyright Music)
Watch: youtu.be/PmLHb3db2vA








![#UE5 Series: 05 Lighting Exterior in UNREAL Engine | DAY
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► Introduction to Lighting Tools in UNREAL Engine [Part 1]: https://youtu.be/Ry0ZmZFMkDI
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In this three-part Lighting series, we’re going to continue with our Unreal Engine 5 for Beginners series. This week we’re going to start with the basics of lighting in the Unreal engine. We start by making our very own Cornell box and talk about errors you may run into when you export an fbx file into your unreal engine scene. We then talk about Lumen, why we use it, and how to use it. Then we start exploring light types inside Unreal Engine 5 and all the key attributes we need to know about so you don’t spend time scrolling through the long list of properties for each light. Only then, we can move to a much bigger scale and explore some complementary tools such as exponential fog height, volume clouds, and sky atmosphere. Lets start with the 2nd part and see what components we can use to create a day exterior in UNREAL Engine 5.
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Bookmarks:
00:00 Lets Get Started
06:12 Directional Light
08:44 Sky Atmosphere
11:33 Sky Light
15:11 Real-time Capture
18:02 Light Shaft
19:34 Volumetric Cloud
22:57 Environment Light Mixer
#sarkamari #UE5Series @sarkamari @UnrealEngine
- Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: https://www.youtube.com/watch?v=ioYlNWzmYxQ #UE5 Series: 05 Lighting Exterior in UNREAL Engine | DAY](https://i.ytimg.com/vi/Wj2oCHEi1vk/mqdefault.jpg)

