Uploaded January 2026 | Updated September 2026, 2 weeks ago
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► Maya curve Creator v3 by Perry Leijten: peerke.gumroad.com/l/cuHte
Part 3 is dedicated to adding secondary motion and realism to the wing by introducing a feather twist system. In this video, we use the input nodes of Maya’s non-linear deformers to drive feather twisting in a controlled and procedural way. The twist behavior is connected directly to the custom fan attribute, allowing multiple systems to work together seamlessly. Using the Node Editor, we create clean and logical connections that keep the rig flexible while remaining easy to debug and extend. This part of the series demonstrates how node-based workflows can be used to create complex deformation behavior without relying on heavy scripting, making the rig both powerful and production-friendly.
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Music Credit:
- Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
- Alex Productions - Startup is under a Creative Commons BY 3.0 license.
creativecommons.org/licenses/by/3.0
/ @alexproductionsnocopyright
Music powered by BreakingCopyright:
Chill Instrumental (Free Music) - "STARTUP" by Alex Productions
youtube.com/watch?v=JpuhuTkOQgw
@SARKAMARI #sarkamari #WingRig #characterrigging
► You can access the project files via: patreon.com/posts/147936929?utm_campaign=postshare_creator
► Visit the official Merch: sarkamari-shop.fourthwall.com
► Check my Facial Rigging playlist via: youtube.com/playlist?list=PLbvsJz5ZcmxGpUYWF-JqqXyRdAMpFtVf9
► Maya curve Creator v3 by Perry Leijten: peerke.gumroad.com/l/cuHte
Part 3 is dedicated to adding secondary motion and realism to the wing by introducing a feather twist system. In this video, we use the input nodes of Maya’s non-linear deformers to drive feather twisting in a controlled and procedural way. The twist behavior is connected directly to the custom fan attribute, allowing multiple systems to work together seamlessly. Using the Node Editor, we create clean and logical connections that keep the rig flexible while remaining easy to debug and extend. This part of the series demonstrates how node-based workflows can be used to create complex deformation behavior without relying on heavy scripting, making the rig both powerful and production-friendly.
- Follow me on:
https://linktr.ee/SARKAMARI
Instagram: instagram.com/SARKAMARI.CG
Reddit: reddit.com/u/SARKAMARI
X (Twitter): https://x.com/@Sarkamari1
Music Credit:
- Intro music by @Limujii-Sweet Talks: youtu.be/PmLHb3db2vA
- Alex Productions - Startup is under a Creative Commons BY 3.0 license.
creativecommons.org/licenses/by/3.0
/ @alexproductionsnocopyright
Music powered by BreakingCopyright:
Chill Instrumental (Free Music) - "STARTUP" by Alex Productions
youtube.com/watch?v=JpuhuTkOQgw
@SARKAMARI #sarkamari #WingRig #characterrigging



![#UE5 Series: 05 Lighting Exterior in UNREAL Engine | DAY
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► Introduction to Lighting Tools in UNREAL Engine [Part 1]: https://youtu.be/Ry0ZmZFMkDI
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In this three-part Lighting series, we’re going to continue with our Unreal Engine 5 for Beginners series. This week we’re going to start with the basics of lighting in the Unreal engine. We start by making our very own Cornell box and talk about errors you may run into when you export an fbx file into your unreal engine scene. We then talk about Lumen, why we use it, and how to use it. Then we start exploring light types inside Unreal Engine 5 and all the key attributes we need to know about so you don’t spend time scrolling through the long list of properties for each light. Only then, we can move to a much bigger scale and explore some complementary tools such as exponential fog height, volume clouds, and sky atmosphere. Lets start with the 2nd part and see what components we can use to create a day exterior in UNREAL Engine 5.
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Bookmarks:
00:00 Lets Get Started
06:12 Directional Light
08:44 Sky Atmosphere
11:33 Sky Light
15:11 Real-time Capture
18:02 Light Shaft
19:34 Volumetric Cloud
22:57 Environment Light Mixer
#sarkamari #UE5Series @sarkamari @UnrealEngine
- Music by Vlog No Copyright Music
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Audio Library — Music for content creators: https://www.youtube.com/watch?v=ioYlNWzmYxQ #UE5 Series: 05 Lighting Exterior in UNREAL Engine | DAY](https://i.ytimg.com/vi/Wj2oCHEi1vk/mqdefault.jpg)






