Uploaded August 2014 | Updated September 2026, 2 hours ago
With this setup I will be able to make changes to every instance of a class blueprint on my maps.
For example in this video, I can use a single event to toggle every use of a hanging light class blueprint to create a kind of street light that's only active at certain times of day.
This will make adjusting enemy spawns by ToD, and enabling/disabling Day/Night events much easier to do later on.
With this setup I will be able to make changes to every instance of a class blueprint on my maps.
For example in this video, I can use a single event to toggle every use of a hanging light class blueprint to create a kind of street light that's only active at certain times of day.
This will make adjusting enemy spawns by ToD, and enabling/disabling Day/Night events much easier to do later on.










