Uploaded September 2013 | Updated September 2026, 40 minutes ago
Particle system made to simulate rain around the player. Splashes are created from collision event generators in cascade based on where every other collision creates a splash at the point of impact, and finally the rain particle is attached to the player via kismet. Still needs some tweaking, but it's getting there :)
btw
FPS is lower than usual due to the recording program I use, it lops off like 20-30 fps. Sry about that.
Particle system made to simulate rain around the player. Splashes are created from collision event generators in cascade based on where every other collision creates a splash at the point of impact, and finally the rain particle is attached to the player via kismet. Still needs some tweaking, but it's getting there :)
btw
FPS is lower than usual due to the recording program I use, it lops off like 20-30 fps. Sry about that.








