UBIK - Part 13 - Some corrections and refactoring @jonasmlgaard8884
UBIK - Part 13 - Some corrections and refactoring  @jonasmlgaard8884
Uploaded February 2020 | Updated September 2026, 17 hours ago
In this video i correct some mistakes i made in the previous video.
I also refactor the structure of the SolveArms as a preparation for the last bit of the RotateElbowByHandRotation logic.
UBIK - Part 13 - Some corrections and refactoringUE4.15.1 - VR/Vive Interactables - IntroUE4.15.1 - VRInteractables - Part 5 Min and Max eventsUE4.14.3-ViveVRCollision-Part4 Collision seperationDay 2 - UE4 c++ Variables and methodsUE4 15.1 - VRInteractables - Part 2.5 Questions/AnswersA few random VR tips and tricksUBIK - Part 7 - Mirrors + UpperArm Location + ShoulderSpace conversion (UE4.23)HTC Vive - FullBody setup - Part 8 Creating the hand poses in MotionBuilderUE4.15.1 - VRInteractables - Part 12 Snapping logicHTC Vive - FullBody setup - Part 7 Howto create a quick and easy mirror materialUBIK - Part 2 - Cloning and video structure (UE4.23)
Jonas Mølgaard |

UBIK - Part 13 - Some corrections and refactoring

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER