Uploaded November 2016 | Updated September 2026, 8 hours ago
In this video i was playing with how to use our c++ MyActor in Blueprint, and build our Hello World Actor using a Function.
For a list of UPROPERTY Specifiers: docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Properties
For a list of UFUNCTION Specifiers: docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Functions/Specifiers
I also added a compiler directive /Yu to supposedly make the Intellisense faster to update. See msdn article here: msdn.microsoft.com/en-us/library/19z1t1wy.aspx
In this video i was playing with how to use our c++ MyActor in Blueprint, and build our Hello World Actor using a Function.
For a list of UPROPERTY Specifiers: docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Properties
For a list of UFUNCTION Specifiers: docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Functions/Specifiers
I also added a compiler directive /Yu to supposedly make the Intellisense faster to update. See msdn article here: msdn.microsoft.com/en-us/library/19z1t1wy.aspx










