Part13 - Improvements to leaves and SSS material + normal fixes @jonasmlgaard8884
Part13 - Improvements to leaves and SSS material + normal fixes  @jonasmlgaard8884
Uploaded September 2016 | Updated September 2026, 10 hours ago
I know i was supposed to turn this into a vine of some sort, but wasn't happy with the textures and way the leaves was angled, so i did some improvements to the spawning logic and added sub surface scattering to the material.

Note that i ended up screwing up the normals... that was mostly part of my experimentation, and it didn't turn out well, so just ignore that part hehe.

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Part13 - Improvements to leaves and SSS material + normal fixesRocks101 - Part 15 - UE4 Object scale and Distance blend texture experimentingPlaying around with grenadesPython/Motionbuilder Part 3 - Creating objects and finding objectsUBIK - Part 4 - DrawAxes helper function (UE4.23)Day 4 - UE4 c++ Static Mesh Component and Visual Assist IntellisenseUBIK now as a plugin (UE4.23)UBIK Part 17 - fail lolUBIK - Part 17 - Refinement of Shoulder rotation (UE4.23)UE4 C++ Part 1 - Trying to add the structure to make a custom anim node (UE4.23)UE4.13 Playing with CanvasRenderTargetUBIK - Part 10 - Cosinerule + Basic elbow
Jonas Mølgaard |

Part13 - Improvements to leaves and SSS material + normal fixes

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