Uploaded January 2021 | Updated September 2026, 3 weeks ago
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3
Grass renderers are complicated! I've explored a few different ways to handle them, and in this video, I'll add character interaction, or trampling, to my shader graph implementation. I show how to create a renderer feature to upload character positions to shaders, and then how to access that data in a shader graph.
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► patreon.com/nedmakesgames
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🐦 Twitter ► twitter.com/nedmakesgames
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📸 Instagram ► instagram.com/nedmakesgames
🎶 TikTok ► tiktok.com/@nedmakesgames
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🎬 Previous videos
► Shader graph mesh grass: youtu.be/JDpt9xYaUYc
► Procedural layer grass: youtu.be/c1JThTu6-Ok
► Procedural blades grass: youtu.be/DeATXF4Szqo
► Improved blade grass: youtu.be/6SFTcDNqwaA
💬 Video transcript
► docs.google.com/document/d/1iJdE76TtRaoImyF97AfbHHlFx34LJc_gAg_-R5PpQFI/edit?usp=sharing
📚 Reference scripts
► gist.github.com/NedMakesGames/028d9c50cf15da273c889331a4209af5
⏲️ Timestamps:
0:00 Intro
1:12 Theory
2:02 The renderer feature
6:42 Updating the graph
11:24 Performance considerations
12:08 Wrap up and credits
🎖️ Credits and references:
• James Opie AKA Nihilore: music "Motion Blur" - youtube.com/watch?v=eRZbwOpUJwk
• Lennart Demes: ball texture - cc0textures.com/view?id=Plastic007
• Christopher Figueroa: FPS Controller - github.com/kinifi/Unity-FPS-Controller
• Procedural Worlds: sky box - assetstore.unity.com/packages/tools/terrain/gaia-2-terrain-scene-generator-42618
• ditya120197: ground texture - cgtrader.com/free-3d-models/textures/natural/stylized-dirt-ground-pbr-textures
• Unity Technologies: grass texture - standard assets
#GameDev #IndieDev #Unity
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3
Grass renderers are complicated! I've explored a few different ways to handle them, and in this video, I'll add character interaction, or trampling, to my shader graph implementation. I show how to create a renderer feature to upload character positions to shaders, and then how to access that data in a shader graph.
👋 Subscribe for weekly game development videos!
youtube.com/c/nedmakesgames?sub_confirmation=1
👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files!
► patreon.com/nedmakesgames
🔴 Twitch ► twitch.tv/nedmakesgames
🐦 Twitter ► twitter.com/nedmakesgames
🎮 Discord ► discordapp.com/invite/ubxSVBK
📸 Instagram ► instagram.com/nedmakesgames
🎶 TikTok ► tiktok.com/@nedmakesgames
☕ Ko-fi ► ko-fi.com/nedmakesgames
🎬 Previous videos
► Shader graph mesh grass: youtu.be/JDpt9xYaUYc
► Procedural layer grass: youtu.be/c1JThTu6-Ok
► Procedural blades grass: youtu.be/DeATXF4Szqo
► Improved blade grass: youtu.be/6SFTcDNqwaA
💬 Video transcript
► docs.google.com/document/d/1iJdE76TtRaoImyF97AfbHHlFx34LJc_gAg_-R5PpQFI/edit?usp=sharing
📚 Reference scripts
► gist.github.com/NedMakesGames/028d9c50cf15da273c889331a4209af5
⏲️ Timestamps:
0:00 Intro
1:12 Theory
2:02 The renderer feature
6:42 Updating the graph
11:24 Performance considerations
12:08 Wrap up and credits
🎖️ Credits and references:
• James Opie AKA Nihilore: music "Motion Blur" - youtube.com/watch?v=eRZbwOpUJwk
• Lennart Demes: ball texture - cc0textures.com/view?id=Plastic007
• Christopher Figueroa: FPS Controller - github.com/kinifi/Unity-FPS-Controller
• Procedural Worlds: sky box - assetstore.unity.com/packages/tools/terrain/gaia-2-terrain-scene-generator-42618
• ditya120197: ground texture - cgtrader.com/free-3d-models/textures/natural/stylized-dirt-ground-pbr-textures
• Unity Technologies: grass texture - standard assets
#GameDev #IndieDev #Unity
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