Sparkling Grass Lawn in Shader Graph! Unity URP Procedural Material ✔️ 2020.3 | Game Dev Tutorial @NedMakesGames
Sparkling Grass Lawn in Shader Graph! Unity URP Procedural Material ✔️ 2020.3 | Game Dev Tutorial  @NedMakesGames
Uploaded March 2021 | Updated September 2026, 3 weeks ago
✔️ Works in 2020.3

In this video, I make a sparkling grass lawn shader entirely in the Unity URP shader graph! There's no textures required - it's a procedural material and highly customizable by just editing material properties. I showcase how to make this grass using sine waves and Voronoi noise.

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💬 Video transcript
► docs.google.com/document/d/1e_mIjkpf-kMLi62KGQ0-hzFZKRuRRhM6A3HlS_FaJMg/edit?usp=sharing

📜 Required scripts
► Noise.hlsl: gist.github.com/NedMakesGames/13272ecd53c250b9b0abeaa52b1a21f8

⏲️ Timestamps:
0:00 Intro
0:38 Project setup
1:15 Initial stripes
2:39 Adding color
3:54 Voronoi noise
6:47 Normals
8:33 Sparkles
10:49 Final touches
11:27 Wrap up and credits

🎖️ Credits and references:
• Ronja Böhringer: Tiling Noise - ronja-tutorials.com/post/029-tiling-noise
• Ronja Böhringer: White Noise - ronja-tutorials.com/post/024-white-noise
• ivanzubak: wooden sticks - turbosquid.com/3d-models/wooden-sticks-obj-free/1125124
• XAMADESIGN: Inflatable Pink Flamingo - cgmood.com/3d-model/inflatable-pink-flamingo

Music:
Inspired by Kevin MacLeod
Link: incompetech.filmmusic.io/song/3918-inspired
License: filmmusic.io/standard-license

#GameDev #IndieDev #Unity
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Sparkling Grass Lawn in Shader Graph! Unity URP Procedural Material ✔️ 2020.3 | Game Dev Tutorial

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