Finding Neighbors! Tactical Lizard Tamer, Unity Game Dev Log [Part 149] @NedMakesGames
Finding Neighbors! Tactical Lizard Tamer, Unity Game Dev Log [Part 149]  @NedMakesGames
Uploaded May 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
Twitter ► twitter.com/nedmakesgames
Blog ► nedmakesgames.tumblr.com
Discord ► discordapp.com/invite/ubxSVBK
Finding Neighbors! Tactical Lizard Tamer, Unity Game Dev Log [Part 149]Drawing a Line Segment in the URP Shader Graph with 2D SDFs! ✔️ 2021.1 | Unity Game Dev TutorialHandling Mod Loading Errors! Tactical Lizard Tamer, Unity Game Dev Log [Part 189]Grass Fields in Unity URP! Generate Blades with Compute Shaders! ✔️ 2020.3 | Game Dev TutorialIntro to Compute Shaders in Unity URP! Replace Geometry Shaders ✔️ 2020.3 | Game Dev TutorialNo Kicking Yourself! Tactical Lizard Tamer, Unity Game Dev Log [Part 186]Boulders and Art Styles! Tactical Lizard Tamer, Unity Game Dev Log [Part 142]Transparent and Crystal Clear | Writing Unity URP Code Shaders Tutorial [3/9] #shortsRim Lights and Cookies! Tactical Lizard Tamer, Unity Game Dev Log [Part 126]Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130A]Cel Shading with Shadows! Tactical Lizard Tamer, Unity Game Dev Log [Part 127]Deferred Toon Shader! Tactical Lizard Tamer, Unity Game Dev Log [Part 122]
Ned Makes Games |

Finding Neighbors! Tactical Lizard Tamer, Unity Game Dev Log [Part 149]

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