Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130A] @NedMakesGames
Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130A]  @NedMakesGames
Uploaded March 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
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Blog ► nedmakesgames.tumblr.com
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Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130A]Cel Shading with Shadows! Tactical Lizard Tamer, Unity Game Dev Log [Part 127]Deferred Toon Shader! Tactical Lizard Tamer, Unity Game Dev Log [Part 122]Custom Lighting in Unity URP Shader Graph! Ready for Toony Lights! ✔️ 2021.1 | Game Dev TutorialSetting Animator Parameters! Tactical Lizard Tamer, Unity Game Dev Log [Part 108]Get a Callback When Files Change with Unitys OnPostproccessAllAssets ✔️ 2020.3 | Game Dev TutorialTime and Animation in Shaders! URP Shader Graph and HLSL! #Shorts Preview | Unity Game Dev TutorialThe Basics of SmoothStep, a Useful Shader Function in Unity URP ✔️ 2020.3 | Game Dev TutorialAdding Shadow Casting to Grass Baked with Compute Shaders ✔️ 2020.3 | Unity URP Game Dev TutorialWalking Through Creating a Full-Screen Transition Effect in Unity! [Tutorial Tuesday 3]Shader Graph and C# Interaction! Set Properties from Scripts! ✔️ 2020.3 | Unity Game Dev TutorialMapObjects for the Future! Tactical Lizard Tamer, Unity Game Dev Log [Part 135]
Ned Makes Games |

Smoothing Margins! Tactical Lizard Tamer, Unity Game Dev Log [Part 130A]

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