Get a Callback When Files Change with Unitys OnPostproccessAllAssets ✔️ 2020.3 | Game Dev Tutorial @NedMakesGames
Get a Callback When Files Change with Unitys OnPostproccessAllAssets ✔️ 2020.3 | Game Dev Tutorial  @NedMakesGames
Uploaded September 2020 | Updated September 2026, 3 weeks ago
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3

If you need to build a database for your game data, it's super helpful to know OnPostprocessAllAssets. I'll show you how to use it! Unity calls this function when it detects changes to asset files, allowing you to automatically compile a runtime database, synchronize files, build asset bundles, or anything else you might need.

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📚 Reference scripts
► github.com/NedMakesGames/OnPostprocessAllAssetsScript/blob/master/MyAssetPostprocessor.cs

⏲️ Timestamps:
0:00 Intro
0:39 Setting up the script
2:30 A use case
3:17 Wrap up and credits

🎖️ Credits and references:
• Unity docs: docs.unity3d.com/ScriptReference/AssetPostprocessor.OnPostprocessAllAssets.html
• Folder model by sht80: cgtrader.com/free-3d-models/interior/office/folder-and-paperstack
• Music by Nathaniel Wyvern: freemusicarchive.org/music/Nathaniel_Wyvern/2019_releases_collection/Nathaniel_Wyvern_-_Infiltrators

#GameDev #IndieDev #Unity
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Get a Callback When Files Change with Unity's OnPostproccessAllAssets ✔️ 2020.3 | Game Dev Tutorial

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