Terrain Texture Layering! Tactical Lizard Tamer, Unity Game Dev Log [Part 146] @NedMakesGames
Terrain Texture Layering! Tactical Lizard Tamer, Unity Game Dev Log [Part 146]  @NedMakesGames
Uploaded April 2018 | Updated September 2026, 3 weeks ago
I'm making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!

Twitch ► twitch.tv/nedmakesgames
Twitter ► twitter.com/nedmakesgames
Blog ► nedmakesgames.tumblr.com
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Terrain Texture Layering! Tactical Lizard Tamer, Unity Game Dev Log [Part 146]Mouse Pointer in Screen and World Space! Mouse Picking in Unity! ✔️ 2021.1 | Game Dev TutorialWind Animated Grass In Unity URP Shader Graph Using Meshes! ✔️ 2020.3 | Game Dev TutorialPeicemeal Terrain Processing! Tactical Lizard Tamer, Unity Game Dev Log [Part 132]Blocks Are In! Tactical Lizard Tamer, Unity Game Dev Log [Part 169]Clients Are Obsolete! Tactical Lizard Tamer, Unity Game Dev Log [Part 182]The Graphics Pipeline and You | Writing Unity URP Code Shaders Tutorial [1/9] ✔️ 2021.3Drawing Boxes and Rectangles in Shader Graph with 2D SDFs! #Shorts Preview | Unity Game Dev TutorialA Whole Turn Again! Tactical Lizard Tamer, Unity Game Dev Log [Part 163]Create a Sand Dune Shader Graph in Unity URP! No Textures Needed! ✔️ 2020.3 | Game Dev TutorialUpdating the Terrain Shader! Tactical Lizard Tamer, Unity Game Dev Log [Part 128]Intro Renderer Feature in Unity URP - Desaturate Post Process Effect ✔️ 2020.3 | Game Dev Tutorial
Ned Makes Games |

Terrain Texture Layering! Tactical Lizard Tamer, Unity Game Dev Log [Part 146]

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