The Basics of SmoothStep, a Useful Shader Function in Unity URP ✔️ 2020.3 | Game Dev Tutorial @NedMakesGames
The Basics of SmoothStep, a Useful Shader Function in Unity URP ✔️ 2020.3 | Game Dev Tutorial  @NedMakesGames
Uploaded April 2021 | Updated September 2026, 3 weeks ago
✔️ Works in 2020.3

SmoothStep is a very useful function, very often appearing in shaders. In this video, I explain how it works and go over how you can use it. Then, I show a few ways to incorporate it into your project!

👋 Subscribe for weekly game development videos!
► youtube.com/c/nedmakesgames?sub_confirmation=1

👑 Join my Patreon for extra influence over topics, early access to videos, downloadable project files, and more!
► patreon.com/nedmakesgames

🔗 Check out my website for a searchable list of tutorials!
► nedmakesgames.github.io

🔴 Twitch ► twitch.tv/nedmakesgames
🐦 Twitter ► twitter.com/nedmakesgames
🎮 Discord ► discordapp.com/invite/ubxSVBK
📸 Instagram ► instagram.com/nedmakesgames
👽 Reddit ► reddit.com/u/nedmakesgames
🎶 TikTok ► tiktok.com/@nedmakesgames
☕ Ko-fi ► ko-fi.com/nedmakesgames

💬 Video transcript
► docs.google.com/document/d/1m_kTd8WxsU8F-GwBR5ONNmb4KjJ5T12CZSdYM9Ae60o/edit?usp=sharing

⏲️ Timestamps:
0:00 Intro
0:12 The function
1:28 How to use it
1:56 What it's used for
3:23 Wrap up and credits

🎖️ Credits and references:
• MarkGX: Drag a GameObject with the mouse - answers.unity.com/questions/12322/drag-gameobject-with-mouse.html
• KhronosGroup: GLSL SmoothStep source - github.com/KhronosGroup/WebGL/blob/master/sdk/tests/conformance/glsl/functions/glsl-function-smoothstep-float.html
• Astigmatic: Special Elite font - fontsquirrel.com/fonts/special-elite

Music:
Bleeping Demo by Kevin MacLeod
Link: incompetech.filmmusic.io/song/7012-bleeping-demo
License: filmmusic.io/standard-license

#GameDev #IndieDev #Unity
The Basics of SmoothStep, a Useful Shader Function in Unity URP ✔️ 2020.3 | Game Dev TutorialAdding Shadow Casting to Grass Baked with Compute Shaders ✔️ 2020.3 | Unity URP Game Dev TutorialWalking Through Creating a Full-Screen Transition Effect in Unity! [Tutorial Tuesday 3]Shader Graph and C# Interaction! Set Properties from Scripts! ✔️ 2020.3 | Unity Game Dev TutorialMapObjects for the Future! Tactical Lizard Tamer, Unity Game Dev Log [Part 135]Basics of Partial Derivative Shader Funcs in Unity! DDX, DDY, FWidth ✔️ 2021.1 | Game Dev TutorialTerrain Texture Layering! Tactical Lizard Tamer, Unity Game Dev Log [Part 146]Mouse Pointer in Screen and World Space! Mouse Picking in Unity! ✔️ 2021.1 | Game Dev TutorialWind Animated Grass In Unity URP Shader Graph Using Meshes! ✔️ 2020.3 | Game Dev TutorialPeicemeal Terrain Processing! Tactical Lizard Tamer, Unity Game Dev Log [Part 132]Blocks Are In! Tactical Lizard Tamer, Unity Game Dev Log [Part 169]Clients Are Obsolete! Tactical Lizard Tamer, Unity Game Dev Log [Part 182]
Ned Makes Games |

The Basics of SmoothStep, a Useful Shader Function in Unity URP ✔️ 2020.3 | Game Dev Tutorial

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER