Uploaded October 2020 | Updated September 2026, 3 weeks ago
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Lit"
► The "albedo" field of the master node has been changed to "base color"
► Editing properties must be done in the graph inspector instead of the blackboard
If you have terrain or a large building that you want to look good from far away, but also close up, detail textures are a good tool! They allow you to have the best of both worlds without using gigantic files. In this video, I'll show you how to create a shader graph in Unity's Universal Render Pipeline implementing detail textures, complete with support for normal maps.
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► patreon.com/nedmakesgames
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► nedmakesgames.github.io
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📚 Reference scripts
► github.com/NedMakesGames/DetailTextures
⏲️ Timestamps:
0:00 Intro
0:36 Project setup
1:40 Color (albedo)
3:38 Normals
5:12 Wrap up and credits
🎖️ Credits and references:
• Script reference from Shawn Hargreaves: shawnhargreaves.com/blog/detail-textures.html
• Brick textures by Lennart Demes: cc0textures.com/view?id=Bricks052
• Plaster textures by Lennart Demes: cc0textures.com/view?id=Plaster004
• Dirt textures by Lennart Demes: cc0textures.com/view?id=Ground030
• Skybox by Procedural Worlds: assetstore.unity.com/packages/tools/terrain/gaia-2-terrain-scene-generator-42618
• Music by Anenon: freemusicarchive.org/music/Anenon/Bonus_Beat_Blast_2011/05_anenon-embers_and_ashes
#GameDev #IndieDev #Unity
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Lit"
► The "albedo" field of the master node has been changed to "base color"
► Editing properties must be done in the graph inspector instead of the blackboard
If you have terrain or a large building that you want to look good from far away, but also close up, detail textures are a good tool! They allow you to have the best of both worlds without using gigantic files. In this video, I'll show you how to create a shader graph in Unity's Universal Render Pipeline implementing detail textures, complete with support for normal maps.
👋 Subscribe for weekly game development videos!
youtube.com/c/nedmakesgames?sub_confirmation=1
👑 Join my Patreon for extra influence over topics, early access to videos, and downloadable project files!
► patreon.com/nedmakesgames
🔗 Check out my website for a searchable list of tutorials!
► nedmakesgames.github.io
🔴 Twitch ► twitch.tv/nedmakesgames
🐦 Twitter ► twitter.com/nedmakesgames
🎮 Discord ► discordapp.com/invite/ubxSVBK
📸 Instagram ► instagram.com/nedmakesgames
👽 Reddit ► reddit.com/u/nedmakesgames
🎶 TikTok ► tiktok.com/@nedmakesgames
☕ Ko-fi ► ko-fi.com/nedmakesgames
📚 Reference scripts
► github.com/NedMakesGames/DetailTextures
⏲️ Timestamps:
0:00 Intro
0:36 Project setup
1:40 Color (albedo)
3:38 Normals
5:12 Wrap up and credits
🎖️ Credits and references:
• Script reference from Shawn Hargreaves: shawnhargreaves.com/blog/detail-textures.html
• Brick textures by Lennart Demes: cc0textures.com/view?id=Bricks052
• Plaster textures by Lennart Demes: cc0textures.com/view?id=Plaster004
• Dirt textures by Lennart Demes: cc0textures.com/view?id=Ground030
• Skybox by Procedural Worlds: assetstore.unity.com/packages/tools/terrain/gaia-2-terrain-scene-generator-42618
• Music by Anenon: freemusicarchive.org/music/Anenon/Bonus_Beat_Blast_2011/05_anenon-embers_and_ashes
#GameDev #IndieDev #Unity
![Audio Mixers in Lua! Tactical Lizard Tamer, Unity Game Dev Log [Part 118]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Audio Mixers in Lua! Tactical Lizard Tamer, Unity Game Dev Log [Part 118]](https://i.ytimg.com/vi/DJXoUCV2thw/mqdefault.jpg)

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Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Finding Neighbors! Tactical Lizard Tamer, Unity Game Dev Log [Part 149]](https://i.ytimg.com/vi/DYg1bEZhA-Q/mqdefault.jpg)

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Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Handling Mod Loading Errors! Tactical Lizard Tamer, Unity Game Dev Log [Part 189]](https://i.ytimg.com/vi/D_dvIQICtdg/mqdefault.jpg)


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Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK No Kicking Yourself! Tactical Lizard Tamer, Unity Game Dev Log [Part 186]](https://i.ytimg.com/vi/EKGeX8ebo-M/mqdefault.jpg)
![Boulders and Art Styles! Tactical Lizard Tamer, Unity Game Dev Log [Part 142]
Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Boulders and Art Styles! Tactical Lizard Tamer, Unity Game Dev Log [Part 142]](https://i.ytimg.com/vi/EV7MlWg4pr8/mqdefault.jpg)
![Transparent and Crystal Clear | Writing Unity URP Code Shaders Tutorial [3/9] #shorts
⭐ Watch the full tutorial here: https://youtu.be/4zw6Vq5CzLY
📚 Or read it here: https://nedmakesgames.medium.com/f6ccd6686507
Have you ever wondered how lighting and shadows work in Unity? Or, do you want to write your own shaders for the Universal Render Pipeline, but without Shader Graph? Either because you need some special feature or just prefer writing code, this tutorial has you covered.
In fact, this is the third part in a series about writing HLSL shaders for URP. In this video, I aim to demystify transparency! Ill showcase how to work with blended and cut out transparency. Along the way, well learn about custom inspectors, render queues, culling, shader features, and double sided lighting.
👋 Subscribe for weekly game development videos!
► https://www.youtube.com/c/nedmakesgames?sub_confirmation=1
👑 Join my Patreon to watch videos early, download all project files, vote on future topics, and more! Thank you so much!
► https://patreon.com/nedmakesgames
🔗 Visit my website for a searchable list of tutorials!
► https://nedmakesgames.github.io
2️⃣ 2nd Channel ► https://www.youtube.com/nedmakesgames2
🔴 Twitch ► https://www.twitch.tv/nedmakesgames
🐦 Twitter ► https://twitter.com/nedmakesgames
🎮 Discord ► https://discordapp.com/invite/ubxSVBK
📸 Instagram ► https://instagram.com/nedmakesgames
👽 Reddit ► https://reddit.com/u/nedmakesgames
🎶 TikTok ► https://www.tiktok.com/@nedmakesgames
☕ Ko-fi ► https://ko-fi.com/nedmakesgames
🎖️ Credits, references and further reading:
• Unity Technologies: Shader Calibration Scene - https://assetstore.unity.com/packages/templates/tutorials/shader-calibration-scene-25422
• tonyflanagan: Thailand Girl — Animated - https://sketchfab.com/3d-models/thailand-girl-animated-a41f779fe45b4a04bdbf212e49b7f6b5
• Aleksei Vlasov ⚡ CRWDE: Phonograph - https://sketchfab.com/3d-models/phonograph-1503329e69034a0fbb360504a1c4fba9
• gugusheep: VR Showroom Gallery for product placement - https://sketchfab.com/3d-models/vr-showroom-gallery-for-product-placement-d8f967fb44ea46cb9b62e720c6485ac0
• Helindu: The ultimate glass pack (cups and bottles) - https://sketchfab.com/3d-models/the-ultimate-glass-pack-cups-and-bottles-1ea37815fb0145e49487386d6924b341
• Leandro Nicolas: Snow Globe - https://sketchfab.com/3d-models/snow-globe-58a0f7e834c14413bb1a7e4262051180
• Andriy Shekh: Pine tree - https://sketchfab.com/3d-models/pine-tree-e52769d653cd4e52a4acff3041961e65
• Sergej Majboroda: Studio Small 09 - https://polyhaven.com/a/studio_small_09
Music provided by Epidemic Sound
#GameDev #IndieDev #Unity Transparent and Crystal Clear | Writing Unity URP Code Shaders Tutorial [3/9] #shorts](https://i.ytimg.com/vi/EwraS2-w9x4/mqdefault.jpg)
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Im making a game in Unity! It will be a mixture of Pokemon teambuilding on a Fire Emblem / Final Fantasy Tactics style-map. Players will be able to mod in their own monsters and battle online!
Twitch ► https://www.twitch.tv/nedmakesgames
Twitter ► https://twitter.com/nedmakesgames
Blog ► https://nedmakesgames.tumblr.com
Discord ► https://discordapp.com/invite/ubxSVBK Rim Lights and Cookies! Tactical Lizard Tamer, Unity Game Dev Log [Part 126]](https://i.ytimg.com/vi/F0yLUfJ1WVU/mqdefault.jpg)