Detail Texture Shader Graph in Unity URP with Normal Maps! ✔️ 2020.3 | Game Dev Tutorial @NedMakesGames
Detail Texture Shader Graph in Unity URP with Normal Maps! ✔️ 2020.3 | Game Dev Tutorial  @NedMakesGames
Uploaded October 2020 | Updated September 2026, 3 weeks ago
✔️ Works in 2020.1 ➕ 2020.2 ➕ 2020.3 🩹 Fixes for 2020.2 and .3:
► When you create a shader graph, set the material setting in the graph inspector to "Lit"
► The "albedo" field of the master node has been changed to "base color"
► Editing properties must be done in the graph inspector instead of the blackboard

If you have terrain or a large building that you want to look good from far away, but also close up, detail textures are a good tool! They allow you to have the best of both worlds without using gigantic files. In this video, I'll show you how to create a shader graph in Unity's Universal Render Pipeline implementing detail textures, complete with support for normal maps.

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📚 Reference scripts
► github.com/NedMakesGames/DetailTextures

⏲️ Timestamps:
0:00 Intro
0:36 Project setup
1:40 Color (albedo)
3:38 Normals
5:12 Wrap up and credits

🎖️ Credits and references:
• Script reference from Shawn Hargreaves: shawnhargreaves.com/blog/detail-textures.html
• Brick textures by Lennart Demes: cc0textures.com/view?id=Bricks052
• Plaster textures by Lennart Demes: cc0textures.com/view?id=Plaster004
• Dirt textures by Lennart Demes: cc0textures.com/view?id=Ground030
• Skybox by Procedural Worlds: assetstore.unity.com/packages/tools/terrain/gaia-2-terrain-scene-generator-42618
• Music by Anenon: freemusicarchive.org/music/Anenon/Bonus_Beat_Blast_2011/05_anenon-embers_and_ashes

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Detail Texture Shader Graph in Unity URP with Normal Maps! ✔️ 2020.3 | Game Dev Tutorial

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