Train MotionMaker With Your Own Animation | MotionMaker BYO Data Quickstart @Autodesk_Maya
Train MotionMaker With Your Own Animation | MotionMaker BYO Data Quickstart  @Autodesk_Maya
Uploaded July 2026 | Updated September 2026, 2 weeks ago
Train a Maya MotionMaker model using your own animation. This BYO Data quickstart covers library setup, training scenes, export, action tagging, model training, MLDF setup, and generating motion on a new biped.

0:00 Train MotionMaker from your own animation
0:26 Add source files and set the library location
0:58 Set up the BYO Data training scenes
1:24 Export the training data
1:37 Open the jump animation scene
1:49 Review the motion and tag the jump
2:14 Finish tagging and set up model training
2:40 Choose epochs and start training
3:04 Copy the trained MLDF into the MotionMaker library
3:38 Create a new biped test scene
4:05 Key the path locator
4:31 Generate and review the learned motion
4:55 Wrap-up
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Train MotionMaker With Your Own Animation | MotionMaker BYO Data Quickstart

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